WackyToaster's Recent Forum Activity

  • You probably have to do some picking. This should do the trick.

    EDIT: nvm this doesn´t do the trick...

    EDIT2: THIS should now :V

  • Errors like this usually are something you wanna post on the issue tracker. If it only happens in the debug preview, it might point to a bug in the debugger, but no way for anyone (except the scirra crew) to tell for sure

  • Looks like some physics object with 0 friction going to the right. The wheels probably don't actually work and are just for visuals. When you touch, a torque is applied with the origin on the back wheel that lifts the bike.

    It's all guesswork though.

  • I can´t check it right now but I think you have to reference the behavior too. So

    playerins.8direction.speed
    
  •  For example, if you develop something new in an existing project and want to bring it into other existing projects (or put it into a template project like the one you describe), there's still manual recreation involved with getting it ported over.

    True, but that shouldn't be that bad? I mean you copypaste/create all objects you need and then copypaste all events and maybe do some cleanup. Or am I missing something? I mean it probably doesn´t work for all cases so yeah...

  • The best approach is probably to create yourself a base-project that includes everything you regularely use, so you don´t have to copy bits and pieces by hand. Deleting stuff you don´t need is much easier. I also have one setup mainly for the way I handle buttons that require just 3 events all across the project for setup (a combination of 2 plugins)

  • Aww yeah, color mixing! Now you just need to release it ahhh

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  • Jep, it is indeed awesome to have javascript available.

  • Sometimes I wish apple would just go under already, not gonna happen but one can dream :V

  • Are you sure the variable is global?

    Are you sure the variable isn't set to constant?

  • Neat, thanks!

  • Hmm I mean for 3D you could aswell use godot or just dive in with unity, both for free.

    99$ per year and you can´t even customize your loading screen + you are limited with worlds/scenes (whatever that exactly is, I guess it´s kinda like layouts) 199$ per year if you want a custom loading screen, but you are still limited with worlds/scenes, 299$ if you don´t want limitations.

    And people complain that C3 is expensive...

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WackyToaster

Member since 18 Feb, 2014

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