WackyToaster's Recent Forum Activity

  • Rate*text.length should work.

    Edit: actually it's rate*len(text)

  • Try the WarpLayout effect!

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  • Hmm I'd guess that loading 60 images per second may be a bit of an issue here. All of them end up in memory and are discarded the very next frame, aren't they?

    Btw your example runs buttery smooth on my phone, it does drop 1-2 frames every now and then but it's not noticeable.

  • Does it have to run constantly? Can't you just initially render and load all the required frames/animations?

  • Well yeah, effects tend to be quite heavy so for mobile, I personally would avoid it. Unless you go with "screw everyone who has an old phone" because the newer generations seem to be able to handle at least some amount of effects.

  • So in all fairness, the demo is not a very good implementation.

    Fair enough.

  • In all fairness... you can buy the capx for 16 bucks :V

    But if you want to make it... I guess you can check if the dots have been touched in the correct order. The white area is just a drawing canvas and from my guess doesn´t actually do anything (because I had the game fail to register sometimes even if all dots have been colored)

  • one way would be to keep a count of the number of blocks and deduct 1 each time 1 gets destroyed.

    This isn´t false but remember you actually have an expression for this so no need to keep track of it yourself.

    Block destroyed & block.count <= 1 --> go next layout

    Iirc you compare to one because the block actually gets destroyed at the end of the tick so the comparison has to be true for 1 (but I might be wrong here, try it out)

  • It is functional but do you really need a million cells? Maybe consider trying out JSON, I think it's structure works better for dialogue.

  • You shouldn´t post the entire c3p. It usually boils down to 1-2 events or settings that cause the errors and nobody wants to debug an entire project.

    Since you are on the stable release just try editor.construct.net/beta for the latest beta release in case this was already fixed. (You don´t need to go through the guide for that, just open it) or actually do try an earlier release in case the beta doesn´t solve it.

  • If by latest you mean beta you should try reverting to an earlier release in case that is a new bug! Or the other way around, if you are on stable, try the beta and see if it is fixed.

    construct.net/en/tutorials/open-project-saved-newer-2203

  • That would make sense I guess, but you can "disable" the scripts by adding // in front of the line you need disabled or use /* .... scripts .... */ for multiple lines.

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WackyToaster

Member since 18 Feb, 2014

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