WackyToaster's Recent Forum Activity

  • My game is transferred to the server, all currency transactions are used on the server, however, the lucky patcher still works, because it simulates real google play purchases, if you could tell me how to check for real purchases using the server, this option would be even better!

    I wasn't aware what exactly this thing did, I thought it's something like cheat engine (which sounds considerably easier to work around) Damn, that's a nasty little tool for developers. I kind of understand it in regards to certain games with certain monetization tactics, but on the other hand it sucks very much for smaller developers. Hope you get a solution going with what dop posted.

  • I don't think that is possible though? Don't know what kind of game you have but are there no other options to prevent hacks? A small server backend maybe?

  • That is still a huge project. Anyway, I do not see the bug, which is probably because the spritesheets are re-generated on the fly.

    If it ever happens again really check out the spritesheets as I said before, just to confirm if the spritesheet generation has an error in it or if the error happens somewhere else.

  • Sure, if you want to use many objects you'd have to spawn a lot of afterimages. In that case canvas will probably perform better.

  • I just do it with sprites. If you don't need that many afterimages using a canvas seems overkill. Basically

    Every 0.1 seconds spawn afterimage

    Afterimage has the fade behavior

    The afterimage can just be a copy of your player sprite with the same animation names so you can set the animations of the afterimage on created to playersprite.animationname

  • construct.net/en/make-games/releases

    If you scroll down here you see a list of updates along with the dates and from there you can view and launch these versions. I don't know if Construct saves any info within the apk. Iirc you can just open the apk with a zip and take a look at the contents, maybe you find something.

    BUT the process of building an apk is not handled within construct itself, it's a build service scirra has set up on a server. So most likely changing to an older version will not make it build faster.

  • That's very odd. Can you share the project? Just strip everything you don't need or want shared. Could be an issue with the spritesheet generation.

    Can you check how it looks on the spritesheet?

  • For a behavior you'll have to use the SDK. Unless you know javascript it's not gonna be easy.

    I think the best option would be to create functions. Like your example "go to food bowl" could just be put into a function that then pathfinds to said food bowl. Then your daughter just has to tie conditions and functions together.

  • I know your struggle. The Sprite you are setting it to must be present on the Layout or it's not gonna work!

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  • 1. Seems pointless tbh. Javascript is not that hard, and adding a new Language support would be a massive undertaking for virtually 0 benefit.

    2. Maybe interesting, but I'm not sure if the current renderer as is is set up to support this? Construct is still first and foremost a 2D Engine.

    3. As noted above, Construct is a 2D Engine. The 3D features are not meant to go much further than they do right now. There's plenty of 3D engines for you to pick from. Godot comes to mind, though Godot never clicked with me. I really really really like the event system in Construct, and I really understand the wish for Construct 3D, but it's not gonna happen. Construct is already being hardcarried by Ashley (and Diego) but that's just 2 people. There are simply no resources to make a 3D Version.

  • Set text removes all previous content. Try append text.

  • Long overdue that I put that out. Thought about selling it but I can't be bothered. I appreciate donations tho! This is a basic implementation, nothing too fancy here but you can build upon it.

    Subscribe to Construct videos now

    What does it do?

    - You input a target Angle (the direction the object "wants" to go in)

    - Enemies shoot out a bunch of raycasts, that then detect walls and other obstacles.

    - After some math stuff this results in a new angle

    - Move enemy towards that angle

    Long story short, enemies will avoid obstacles.

    wackytoaster.itch.io/context-based-steering-for-construct-3

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WackyToaster

Member since 18 Feb, 2014

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