Who can understand what is wrong

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Be quick and choose whether the shown equation is right or wrong.
  • I am using photon function "Photon.RoomPlayerCount(str(13_room_names.SelectedText))"

    And it gives me this error I can not understand for a week

  • at ExpValue.set_int (ExpressionValue, set integer)

    Photon.RoomPlayerCount (Count as in number, as in int)

    str(13_room_names.SelectedText) (turns 13_room_names.SelectedText into a string, which it already is so using str() is unneccesary anyway)

    I'm not 100% sure what you exactly wanted to do. It's either that you wanted to do

    Photon.RoomPlayerCount(int(13_room_names.SelectedText))

    Or, since you have room_names in there, you didn't want to set Photon.RoomPlayerCount but Photon.RoomName (or something along those lines. I'm not familiar with Photon)

  • at ExpValue.set_int (ExpressionValue, set integer)

    Photon.RoomPlayerCount (Count as in number, as in int)

    str(13_room_names.SelectedText) (turns 13_room_names.SelectedText into a string, which it already is so using str() is unneccesary anyway)

    I'm not 100% sure what you exactly wanted to do. It's either that you wanted to do

    Photon.RoomPlayerCount(int(13_room_names.SelectedText))

    Or, since you have room_names in there, you didn't want to set Photon.RoomPlayerCount but Photon.RoomName (or something along those lines. I'm not familiar with Photon)

    What I want, I will explain briefly. I want to know how many players are in the room without connecting to it.

    Photon.RoomPlayerCount(int(13_room_names.SelectedText))

    I already wrote this line on "int" he swears and says that the value should be only string.

    I wrote the room number

    Photon.RoomPlayerCount("1") and so on but nothing helps, an error pops up. I don't know what to do. I do not know how to find out how many players are in the room without connecting to it.

  • Moved to C2 forum as that looks like errors in C2.

    I think this error means there is a bug in the Photon plugin. You'll probably need to contact the plugin developer about it.

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  • Hmm ok, I think I understood that wrong then.

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