You will have to go through a server one way or the other. A rough outline will be:
1. Send data from Construct to server via AJAX (image file + receiving email)
2. Send email from server, possibly with github.com/PHPMailer/PHPMailer
Good luck.
You do not have permission to view this post
I do it pretty much like Jase00. Couple of large sheets, with a main sheet that includes the other ones.
E.g. enemies would get their own event sheet, using groups to organize them further.
On Sprite clicked
Pick all Sprite
Yes, tweens for example. In your case a value tween will do.
construct.net/en/make-games/manuals/construct-3/behavior-reference/tween
Wouldn't it be an option to limit the engines tickrate while keeping the framerate?
Several hours vast seems really daunting. Is it maybe possible to have Animate split long videos into e.g. 30 minute chunks and then stitch them together with ffmpeg. I don't mean manually but on export? Manually should of course work too, right?
Yes, and I think it's also underdiscovered. Nobody ever even heard of it if I bring it up.
Looks fine to me. I think the particle object follows the plane perfectly fine, what causes the issue is that the smoke spawns behind the plane and when you do a loop it just looks like it's coming frome a different place. It just happens that the movement of the plane sort of hides the smoke for a little bit.
Develop games in your browser. Powerful, performant & highly capable.
Why my char only Lu bu and Guan yu can not attack by enemy?
Probably because this is the Construct Forum, not the Ancient Chinese Military General Forum
Member since 18 Feb, 2014
err ok 15 characters I hope I don´t make mistakes