Easy things to do with Unity and Unreal But not with construct.

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  • construct is supposed to be a simple and easy to use engine but there are things that are hard to do well because there are no built-in things for it.

    1. Good joystick for mobile (for the variety of move behaviors that exist here)

    2. A simple list (horizontal and vertical and grid) with a scroll bars (A list of images or text or both) There is no UI control for this.

    (I'm not saying it's impossible to do it but in an engine that should be simple it's a shame that it's not built in)

    I and others will surely be happy if you add it to you engine.

    Where on the site can I ask for requests and suggestions for improvement?

    Thanks.

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  • The suggestions platform is here construct3-21h2.ideas.aha.io/ideas

    The joystick thing should be relatively easy to build if you know what to do. But as you said construct is aimed at beginners and easy to use so maybe there's some merit.

    The list you can use the HTML element plugin for.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/html-element

  • Yeah the ui stuff is definitely a thorn in our side, but the mobile joystick is super easy, and there's far too many different ways to do it to make an official plug.

    Best bet is to find an example of what you want to do and ask on the forum if you need some help doing it.

  • Yeah the ui stuff is definitely a thorn in our side, but the mobile joystick is super easy, and there's far too many different ways to do it to make an official plug.

    Best bet is to find an example of what you want to do and ask on the forum if you need some help doing it.

    So it's time to work for a few days to improve the UI. I think this is very, very important.

  • One thing to remember is (regardless of export) projects are HTML5 based. With the HTML Element object you can create any UI with some very simple HTML (for example a list or table with images ETC). This is far better than any built in object to do the same job.

    I am a web developer so its easy for me to say. But with the (lets be real) unbelievable amount of free HTML resources online I highly recommend learning some HTML/CSS (if you don't already) and playing with the HTML element for such UI controls.

  • One thing to remember is (regardless of export) projects are HTML5 based. With the HTML Element object you can create any UI with some very simple HTML (for example a list or table with images ETC). This is far better than any built in object to do the same job.

    I am a web developer so its easy for me to say. But with the (lets be real) unbelievable amount of free HTML resources online I highly recommend learning some HTML/CSS (if you don't already) and playing with the HTML element for such UI controls.

    The question is how you communicate between what you added to the list and the game. For example if I make a list of pictures and want to drag one outside the game. It will probably be more complicated. And the whole idea of ​​this engine is that it will be simple to use.

    I am a Unity and Unreal game developer and Construct It's just my hobby, And I discover many simple things that are a shame that are not added to the game.

    Things that the Construct 3 developers will take a few days to implement in the game And everything will be better and to the users will be much easier.

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