Slicksz's Recent Forum Activity

  • Okay, so here's what I'm trying to accomplish, every time I touch the screen I want a specific sprite to play it's animation every time you touch the screen, but when you lift your finger or thumb off the screen the animation of the sprite will stop and go back to the animation beginning.

  • I have a game that I`m currently working on aside from my other projects of course, and it`s layout size is set to 400, 500, -- it`s margin size is set to 400, 500 -- and it`s window size is set to 400, 500 -- now I understand that using scale outer or inner will help me to accomplish compensation of varying screen sizes, but can I get a specific example using the numbers I just gave perhaps how to allow this game to be able to be presentable to the android user of, Samsung Galaxy S1 = 480 x 800 -- and The Samsung galaxy S3 = 720 x 1280. Would I have to target the Samsung Galaxy S1 screen size specifically or would I have to target the S1 and then size it down?

  • yan Thanks a lot, both of you are the kind of people that are making construct thrive even more! RamPackWobble Nope! & well said! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Thanks a lot everyone, your responses are really helping me to understand construct just a little more every time. Another question, more specified this time, I have a game that I`m currently working on aside from my other projects of course, and it`s layout size is set to 400, 500, -- it`s margin size is set to 400, 500 -- and it`s window size is set to 400, 500 -- now I understand that using scale outer or inner will help me to accomplish compensation of varying screen sizes, but can I get a specific example using the numbers I just gave perhaps how to allow this game to be able to be presentable to the android user of, Samsung Galaxy S1 = 480 x 800 -- and The Samsung galaxy S3 = 720 x 1280. Would I have to target the Samsung Galaxy S1 screen size specifically or would I have to target the S1 and then size it down?

  • oh, the this, aiight thanks a lot

  • RamPackWobble Hey man, thanks a lot of going through the trouble of explaining all of this to me, I`m new to this whole construct scene and ive really been enjoying learning and everything but im still having some trouble understanding everything, when you say lvRectangleXandY what is that exactly, is that in itself a function, i find it easier to teach myself, if you could send me the capx it would be great, Thanks!

  • Damn, so how do you guys make a some cash off these construct games :/ anyone here has a android game out? <img src="smileys/smiley26.gif" border="0" align="middle" />

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  • Does anyone know how to ad banner ads with leadbolt or any other advertisement platform for android?

  • Okay so I've read the forums regarding this particular issue, and I've found some topics on it, but nothing was as clear and straight forward as it should be. Is there any one that can simply state in the easiest way possible what is the easiest way to support multiple screen sizes for android? Where do I start, what do I do in the middle, where do I begin? I really want to make Scirra made-games thrive on every market possible I want to create the best fitting game as best as I can, so this will help me out and others a lot. Thank you for your time. <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Hey I understood the second part very well but I couldn't quite understand the first part could you elaborate to me by any chance? Thanks

  • I want to make a sprite disappear and reappear multiple times in completely in-boarder areas across the screen, anyone can help with this? <img src="smileys/smiley11.gif" border="0" align="middle" />

  • I tried it over and over again, I don't know what I'm doing wrong, is it possible to give me a capx example so that I can study it and learn from it? That would be great. Last hope.

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Slicksz

Member since 4 Feb, 2014

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