> — you can use touch.x("Layername") (or mouse.X("Layername")) which grabs the X according to the layers scale and or paralax.
> ;)
Thank you so much!! I had a MASSIVE bug and i didn't know why my mouse controls where gradually more inaccurate as the camera zoomed out / as the layer was scaling. I was using just "Mouse.X, Mouse.Y", and know with your suggestion I use "Mouse.X(1), Mouse.Y(1)" and it works like a dream!! Now accurate mouse controls camera zoomed in or out.
Thanks a million!! <img src="smileys/smiley32.gif" border="0" align="middle" />
I tried that, but it didn't work for me. Then again, i was using two coordinate systems for positioning the objects (the default in C2 and also my own for scaling and positioning the objects relative to the default layout size. don't ask me why, it just was faster in regards to positioning the objects in the editor. or something...)