Slicksz's Forum Posts

  • Thanks! I think this will help

  • The capx I'm using is the facebook template in construct, but after I set up my app id and app secret, it tells me this "Given URL is not allowed by the Application configuration.: One or more of the given URLs is not allowed by the App's settings. It must match the Website URL or Canvas URL, or the domain must be a subdomain of one of the App's domains."

    Any suggestions?

  • Hello wonderful people!

    I simply want to make a Facebook Social Score, so that every time anyone loses, it shows up as the actual persons score.

  • Tekniko you explain things pretty well, another question so the pop up menu is mainly for a "save me" feature, so I'm using the fly along template right now I'm pretty far into it as graphics go, just working on the game play right now. So the save me feature is basically whenever the player dies, a pop up menu comes up and it says "Save Me!!" or whatever, and then the user can either decide to press it to save them or not after 5 seconds lets say the menu then disappears. How do I do this?

  • Alright thanks

  • Tekniko Thanks a bunch! Yeah I do already have a way for my character to die. Okay, I kind of wanting a movement of it popping up though like it comes from the bottom of the game into the game. Would I have to use the sine behaviour for that?

  • Okay guys so you know how some games, when you die it has a pop up menu asking you if you want to be saved, to continue playing where you died from? I want to do that, that's it. If you can help it'd be really appreciated. Thanks so much!

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  • THANKS!

  • As simple as it sounds, I don't know how to do this. Been trying for hours now. How can I cause the game to change layouts when the player collides with another object? Let's say, Game -> Menu then it shows the scores and etc but that's for another time Thanks a bunch if you can help

  • Hey LittleStain, I'm using the fly along template they gave me, so the exact layout size and everything. How do I figure out how many pixels in my game is a meter, I mean it doesn't need to be that realistic does it? is this how jetpack joyride does it

  • Okay so I have my fly along coming along, no pun intended. I want to have the distance shown measured in meters like how jetpack joyride has it.

    If anyone could help me with this, I'd really appreciate it, thanks.

  • inquiesco cool. thanks or the advice. yeah I had to figure it out on my own.

  • Thank you Tekniko and as for inquiesco no one was answering me on that topic. The previous topic is the one that needs to be closed.

  • Hey I really need some help with this fly along game I'm working on.

    I have a star field set in place, and some objects for the player to dodge but I have a problem with the star field.

    It does not continuously repeat itself, it spawns. Then it stops spawning. I'll provide the capx to show you exactly what I mean.

    Then another problem I have is I want the object that the player collides with to repeat in various areas and not just one.

    If you can give me some advice that'd be great, thanks a lot

    (reuploaded)

  • I can tell you what you can do if that helps Slicksz . Create a new sprite, size it to whatever you like. Place it to the right of the layout. Set the behavior to bullet. Correct the speed and direction of the bullet. Create the event for the bullet, on bullet collide with player either destroy player and or restart layout. Whichever you prefer. Also create the event for the bullet to respawn at a random position or however you would like to create that.

    Now for the starfield just create some particles and tweak the settings to whatever you are aiming for. Also you may want to use more than one particle object for this.

    thanks a lot man, but maybe now that I have the correct capx up you could take a look at the code so that you can give me some detailed instructions?

    btw I can't private message you but I will when I can or I can send you an email, lol why do you want to know so badly though?