Slicksz's Forum Posts

  • So where is StartY?

    I tried it again it's not working for me here is how my event looks

    <img src="http://i61.tinypic.com/e6uc60.png" border="0" />

    I also tried using > Score

    Instead of > Toby.Y

  • I read it already it, but I just revised it, so I'm guessing you cannot do this? families and groups together objects that you would without families have to create separate events for. Not for grouping events together so that it becomes one event. Okay, I understand, I'm gonna check out functions now. Thanks man.

  • I posted and deleted that I thought I would've had it down from what you showed me

  • Yeah, it didn't work, so I put.

    Group: SCORE

    -> System | On start of layout | Set StartY to Player.Y

       System | round(abs(Player.Y-StartY)) > Score | Set Score to round(abs(Player.y-StartY))

    But it's still not working.. sigh, sorry man I'm new to this whole Construct scene just trying to really understand as much as I possibly can.

  • I'll try, the image you attached to your post is not working for me though.

  • My question is, if families are suppose to prevent me from repeating events, can it help me from repeating events in different event sheets? If so please can someone guide me on how to go about doing so it would be a big help! Thanks a lot   <img src="smileys/smiley20.gif" border="0" align="middle" />

  • So I put the global variable StartY that you gave me in your first reaction after Score. and it didn't work it tells me Start is not an expression or instance variable in Score, then I put Score.Player.Y and it allows me to click done but the points are still decreasing as my player falls. Any help on elaborating?

  • So for the first value I put        round(abs(Toby.y-StartY))

    and for the comparison I put        > Greater than

    then for the second value I put      Score

    But after I click done, Construct tells me 'Score' needs an expression after it.

    Any idea why it's saying that, if I did something wrong? Or if you know the expression that goes after Score. would be truly helpful.

    Thank you

  • I have a new issue, now when the character is falling the distance decreases =/ how can I stop this from happening?

  • Thank you, took me a while but I finally figured it out.

  • The title says it all, I'm simply looking for a way to keep track of the distance traveled by my infinite jumper player, and display it in the game. Thank you in advance!

  • Thanks, got it working, went with a different method though. Agreed, but one question to everyone. When using the infinite runner template I made sure everything was the same but corresponding to a y axis. I figured out everything including the background moving up, even though accomplished this a different way I want to know this method as well just so I have the knowledge. So with that being said, these are the problems, the background is moving faster than the player, the background does not repeat it only moves, is this how the infinitely "repeating" background works? Thank you for your time.

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  • Thank you for the prompt reply, unfortunately I've tried this method, and the tiled background just can't seem to stop moving downwards.

  • <img src="smileys/smiley1.gif" border="0" align="middle" />

    Hey guys, I'm working on an infinite jumper game, it's going to be amazing. I spend hours learning as much as I can everyday about construct. I want to yield the full potential of this great software. I've tried countless times on efforts of creating an infinitely scrolling vertical background, but I've had no luck since. Please, if anyone knows a way I can successfully produce a an infinitely scrolling vertical background seen in games such as Doodle Jump and Mega Jump, I would truly appreciate it greatly. Thank you for your time, I hope that this post will allow me to gain the knowledge necessary for me to move on to the next step with my game and many others. <img src="smileys/smiley20.gif" border="0" align="middle" />