Slicksz's Forum Posts

  • use an online resizer or photoshop to manually resize the animation. That's the only way I see out of this.

  • still not working (N)

  • Okay, well I know Admob is Google's official advertising company now, so I'll choose that, plus I already have couple dollars on there. Same thing leadbolt though >.< Construct is great, but it really needs a solid way of making money through advertisements. But yeah thanks everyone

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  • shinkan lol, it's alright. For the distance(x1,y1,x2,y2) What event do I use though? Set Scale? Do I select my sprite?

  • Thanks, yeah I was thinking the same thing, well I'll see what happens after I test it out on different platforms.

  • is there any way I can shrink it the closer it gets to an object and use the opacity?

  • The reason I need it to wrap all the way around without the gap is because my image is a 1400 by 80 image and the image well.. ends at 1400 so I want it to connect back to the start 1400. Since it's one long image it keeps on jerking back into position very noticeably. Okay, I will show you a video and I may not necessarily need to use the wrap behavior, but I need a way to make it not noticeably repeat the image.

  • How do I make a sprite shrink gradually the nearer and nearer it gets to another sprite until eventually touching the other sprite and disappears?

  • Been there, done that. No help. What I'm trying to do is have a 1400 x 80 png image which is essentially the floor of the game, wrap so that it can look like it's just one seamless loop, basically I already added the wrap behavior to the floor of course but what tends to happen is there is a big gap and then it just starts over then a big gap and so on and so forth, any help on how to eliminate that gap?

  • How can I wrap a titled background, so that it can appear to be seamlessly looping and moving as the character moves across the screen. Say, for a fly along type game.

  • not working for some reason, tried everything.

  • Okay thank you

  • Yes, so for example, every time a player touches their mobile screen, or tablet, the characters (sprite) eyes well widen, then and only then will the eyes of the character (sprite) will widen, and as soon as the player takes their finger off the screen the characters (sprite) eyes will return to a normal non-widened state. Okay, I'll try, thanks but what should I call the variable, and should it be, 0, 1 or 2

  • Okay, so I'm making a fly along type game.

    I need for when the sprite comes in contact with the floor of the fly along game for the sprite to shrink into it. Causing an affect that makes it look like it is crashing into another planet. With the perspective being correct and everything. So the sprite would be at it's normal set size and then the nearer and nearer it gets towards the floor the smaller and smaller the sprite shrinks into the floor or planet. For example, a UFO landing onto planet earth, BUT this is a slide along game so it is a little bit trick I presume. Also, the floor I'm using, I made my own amazing earth floor, and it's 1400 x 80 so I want to know how I can let that repeat from the end of the image in the game. In other words, I want to know how to successfully and fluently wrap it with no choppy lookingness, Thanks.

  • Yeah,

    Already did the tutorial, this is my account for the forums.

    Anyway, what you gave me, thanks btw, did not help.

    I need the one frame to play every time the player taps anywhere on the screen. And then every time their thumb or finger is lifted off the screen I want the frame to go back to the original frame it started out with or a specific frame.