Slicksz's Recent Forum Activity

  • Yeah it does. I was actually going to create a separate post for that very question you just asked, so thanks for being insightful. I did a platformer tutorial by Ashley, and he showed how to use a playerbox so that the platformer behavior does not interfere with the animation. I tired doing this but I'm sure it's more complex than I presumed.

    I just want to know how I can make everything run smoothly whilst including animations on the player.

    If you could help me out that'd be great. Thanks again!

  • I have 4 gigs of RAM, 64-bit OS, with a 2.40 GHz Processor. My graphics card however is quite old. It's about 4 years old. So the capx does not slightly jerk a little ever so often?

  • I'm trying to create an infinite runner game, and the template scirra provides is great BUT it does not run smoothly.

    Especially when I import my runner animations.

    How can I make the game run much more smoothly?

  • Here it is, the temporary player is sad right because things are not working out too well for him.. lol

  • Okay, so why does the template lag ever so often?

    What I want is for the game to run smoothly, right now it's close but it isn't running as smooth as it should be. Esp when I apply an animation to my player, everything just gets really glitched out.

  • So I'm trying to create an infinite runner game. This is my first serious project, and I really want to do a great job on it.

    My problem is: The Auto-Runner template starts you off great, but one problem I am encountering is that the player is very jerky, and keeps on being pulled back by what seems to be friction. It does not make much sense to me as I am a relatively new Construct 2 user but I'm sure many of you know what I'm talking about.

    So to sum things up, how can I effectively have my player run smoothly without looking like it's lagging or being held back by the platform.

    All help is appreciated, thank you!

  • Mancini thanks for the support, I believe they left it out purposefully, because they rather you sell your applications, and want you to pretty much strive to make a good enough game that can be sold. Also, Scirra wants us to upgrade to a business license when we make our first 5,000.. I dunno if they are able to know how much you make some how =/ pretty sure they don't but I'm just speculating. It's more weird than anything that it was left out.. Should be seamless.

  • Thanks guys, I tried both methods but the problem I'm running into is that, my collisions event for when my sprite dies is:

    Sprite | Is overlapping TILEDFLOOR | Sytem | Go to layout "Start"

    Sprite | Is overlapping Top Object | System | Go to layout "Start"

    Sprite | Is overlapping Bottom Object | System | Go to layout "Start"

    Sprite | Is outside layout | System | Go to "Start"

    Now these are all individual events. But when I try to put, use an action under the first event to play a sound and wait couple seconds (using time scale) before seeing the game over overlay screen.. it just.. doesn't work :/

  • How can I have game over, a play again button and high scores, pop up as soon as the player dies. I want when my sprite hits an object an animation for the sprite is played then game over, play again, and high scores pop up.

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  • use an online resizer or photoshop to manually resize the animation. That's the only way I see out of this.

  • still not working (N)

  • Okay, well I know Admob is Google's official advertising company now, so I'll choose that, plus I already have couple dollars on there. Same thing leadbolt though >.< Construct is great, but it really needs a solid way of making money through advertisements. But yeah thanks everyone

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Slicksz

Member since 4 Feb, 2014

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