> So is coding with unity as hard as it seems? Is playmaker any good for bridging the gap?
>
I think if you can event edit, you can code. It really comes down to logically breaking down a problem into concepts a computer can understand. That usually involves math for games. I suck at math, (the highest level I had was high school algebra) but working with games has helped me learn the basics better than ever as well as trigonometry and some other stuff.
When I first got unity, I got playmaker, but I realized it was just another thing in the way of me telling the computer how to run the game. I learned to program in highschool, so there wasn't this big barrier there for me, but coding really isn't that hard. The hardest part really is the logic, and as mentioned above... you already do that logic for making events.
If you ever needed some pointers or help in coding, I would be glad to help. I like c# the best, but I also can use javascript to make c2 behaviors. I think though that using javascript to make games is much harder that using javascript to make websites (which is what it was made for). So needless to say, I think if you are coding for games, you may as well be using unity, unreal, xna, or similar.
Yeah, I guess once you have logic, it's just a language to learn.