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    > I think he just means that the impulse buying crowd aren't going to be enticed by a rental system so you'll likely lose all of those sales. People impulse buy because it gives them a buzz and makes them feel good for a bit. You don't hear about impulse renting because people simply don't do it.

    > https://www.psychologytoday.com/blog/consumer-behavior/201303/five-reasons-we-impulse-buy

    >

    Well, the yearly subscription price is much smaller than the C2 license. That fits the impulse buyer profile.

    The ability to not resubscribe even more so.

    That coupled with the availability of the editor makes for a very strong impulse buying presence.

    Imagine what would happen with a monthly option.

    You obviously don't care about product ownership, do you? People are NOT going to impulse buy something when they have to think "hmm, I'll have to buy this until I've finished whatever project I start, which could be years down the line by the time I've picked it up and put it down a dozen times."

    And cheaper? By what, 30 dollars or something?

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    We were surprised when we looked at our data at how many impulse purchases we see for Construct 2 (people who seem to buy and only use for a short period of time).

    No, the real way to finish that sentence is: ...and we'd love to find an infailable method of stamping out this suprisingly large proportion of our customers; subscription was the answer.

    We were surprised when we looked at our data at how many impulse purchases we see for Construct 2 (people who seem to buy and only use for a short period of time).

  • > So is coding with unity as hard as it seems? Is playmaker any good for bridging the gap?

    >

    I think if you can event edit, you can code. It really comes down to logically breaking down a problem into concepts a computer can understand. That usually involves math for games. I suck at math, (the highest level I had was high school algebra) but working with games has helped me learn the basics better than ever as well as trigonometry and some other stuff.

    When I first got unity, I got playmaker, but I realized it was just another thing in the way of me telling the computer how to run the game. I learned to program in highschool, so there wasn't this big barrier there for me, but coding really isn't that hard. The hardest part really is the logic, and as mentioned above... you already do that logic for making events.

    If you ever needed some pointers or help in coding, I would be glad to help. I like c# the best, but I also can use javascript to make c2 behaviors. I think though that using javascript to make games is much harder that using javascript to make websites (which is what it was made for). So needless to say, I think if you are coding for games, you may as well be using unity, unreal, xna, or similar.

    Yeah, I guess once you have logic, it's just a language to learn.

  • > Salty!

    >

    For anyone who missed the context, Lamar was back posting accusations that we're a scam company. Was willing to reconsider his ban at end of beta but not anymore. He's permanently banned now, account and IP address.

    Aw man, I was hoping he was gonna send me a pathfinding example in my other thread!

    Scirra has Ashley and

    I *think* they have more now?

    To be fair, since my post that jayjay quoted me with I have since got a replacement for my 10 year old computer so the graphics are no longer a bottleneck on my system. Also the few times I tried mobile export the performance was much better than my old system.

    What sort of performance/fps increase are you getting in compared to your old system?

  • I'll just finish stuff with c2, subscription is too lock-in for me.

    I also feel like the Construct developers have become married to their baby, and because of this

    they are reluctant to make the huge changes we all want. HTML5 hasn't progressed like was thought, so there

    is a bit of denial here.

    If money/captilisism is an issue why not put together a kickstarter page to gain the funding needed to help

    hire a team needed to bring us the features we want and ask for? I'm sure Construct would

    get the support it needs. I'm sure current users will kick out money when they see

    the features are going to be added that they've been dying for over the years. I know I would. This isn't impossible thinking. Even if it means they have to wipe the slate clean, and start building backwards from the foundation. We would all wait if we knew we were getting what we want. Construct could be the ultimate developer tool and rise to #1 used game development tool... it could be a billion times more than what it is. It could be what we all hoped for.

    Way too idealistic, I love it of course, but you'll need developers who are a hell of a lot less stubborn for this to happen.

    It's a question of greed really.

    A few more "serious" developers for Scirra, versus hundreds of exploitable indie games for the consoles.

    A Serious Dev is worth a thousand shovels.

    Look what FNAF did.

  • So is coding with unity as hard as it seems? Is playmaker any good for bridging the gap?

  • I wish I/others could have gotten a REALLY good pathfinding engine together for C2:

    It's OKAY, but not really production quality just yet. Then it's just a case of working out a really good dialog management engine and the hardest part is kinda done I guess.

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Zebbi

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