Zebbi's Recent Forum Activity

  • Still trying to figure out a really good boomerang effect for this, I definitely want it to pathfind instead of passing through obstacles, and if it loses it's way terminally, it can just drop to the ground. Is there a decent realtime pathfinding method for this?

  • Zebbi - IIRC the device had a buggy GPU and was blacklisted for GPU acceleration. It only affects a few percent of devices in the world these days. It's just bad luck you had one of them really. It's nothing to do with event performance.

    Colludium - IIRC Pixi was using point sprites (same as Particles plugin in Construct) so it wasn't exactly an apples-for-apples comparison. Point sprites can't scale or rotate so aren't really useful for the Sprite plugin.

    Bad luck for html5, quite clearly not bad luck for a native solution though. I wasn't the only person having issues like this at the time (a year ago) and it was a popular device. Any number of others could have had this exact same problem which wasn't a problem for a native solution (regardless of the reason why).

  • > Clickteam MultiMedia Fusion 2.5, it may look like it's still living in the 1990's but it works well (especially the runtime, it's native and runs fast!

    >

    FWIW I saw a Bunnymark benchmark recently that Construct 2 in Chrome outperformed Fusion 2.5's native runtime. Native doesn't mean fast, and HTML5 doesn't mean slow. The C3 runtime will be even faster too.

    Undoubtedly on a brand-new device.

    I don't really want to bring up the story of when I took an old Clickteam Fusion 2.5 game entirely developed without mobile in mind, full of clumsy and un-optimised events and plugins and after removing one or two un-exportable plugins, it worked like lightening on my (old?) 2013 Google tablet.

    When I sent you my mobile app developed entirely for mobile with C2, you said the 2013 tablet was too old and that explained why it ran like a snail. So, Construct may be able to meet or even surpass native, but only on brand-new devices with exceptionally optimised events.

  • Still hoping for a solution 😒

  • Yep, let's get with the campaign.

    "Make Construct Great Again!"

    I'll sell the hats.

    Strangely enough, I'd have pegged Newt for a Trump supporter.

    Don't know why.

  • > Zebbi

    > To do it without the paster object just make sure the areas on either side of the layout look identical.

    > https://dl.dropboxusercontent.com/u/542 ... croll.capx

    >

    can you reupload that? thankyou

    If r0j0 doesn't, I'll see if I still have the capx on my laptop later...

  • >

    > >

    > > Everyone thinks that making a native engine will magically fix everything. It's not the case.

    > >

    >

    > But everyone DOES think it.

    >

    I don't just think it, I KNOW it thanks to remaking our entire game in the Unity engine

    My point is:

    a) listen to your customers.

    b) do what's right for them, not for you.

    c) even if they're all wrong, listen to what they're saying and why they're saying it.

  • Everyone thinks that making a native engine will magically fix everything. It's not the case.

    But everyone DOES think it.

    >

    > > The reality is that HTML5 isn't good for console export. It sucks for WiiU, and it'll probably suck for the switch. You probably aren't going to get good performance on a complex game with HTML5 on anything that's not a PC. The exception might be Xbox one, since they're trying to unify apps across windows based devices, so they have more incentive to get things working smoothly on that front.

    > >

    > > If you want a game with good performance on all consoles today, don't shoot yourself in the foot from the start by using HTML5.

    > >

    >

    > I think this is actually what causes a lot of issues for people using Construct. The interface is great for making games so it feels like the sky is the limit, but in reality it's probably best for making browser based web games - and who actually makes those? I've never been remotely interested in HTML5 games, I just like the interface, and I suspect it's the same for many other users too.

    >

    You are right, 90% of their subscribers probably don't know what HTML5 is.

    The question is: can I get a sprite up on the screen, shoot it with a gun, have it die and score some points? The easier it is for a new customer to do that the more subscriptions they will sell. Less than 1% of their customers ever finish a game, even if they are just writing it for their friends.

    yours

    Winkr7

    Sounds like a manifesto to me!

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  • Outdated information.

    They were, then they didn't.

    Then again, they don't make Wiiu anymore either.

    Either way, everybodies false advertising, you can't defend that.

    Why does everyone think construct is worth $100 a year? Sole credential being a game the creator had to abandon due to an awful runtime and 0 chance of platform ports Scirra promised were built-in (Last Penelope).

    > Right, except most users can side load apks.

    >

    AFAIK most Android devices by default only allow APK installation from the Play store unless you modify the settings, which makes side-loading unsuitable for mass market distribution (probably another intentional side-effect).

    Nah, you just put a file manager on, it's designed to allow you to enjoy your device, unlike Apple.

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Zebbi

Member since 20 Jan, 2014

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