Zebbi's Recent Forum Activity

  • I can't figure this out with pathfinding, I've tried finding the path and incorporating it with my example, but it doesn't really work.

  • > I liked it too! That's why I'm loathe to ever describe anything written in a visual editor as coding or lines, it's not really, it's just configuration events most of the time.

    >

    Well, I guess everyone has their own opinion about that. For me the events are visual programming (but still a modern form of programming), a form to develop algorithms.

    The lowest coding I've ever used is PHP, but I could never sit there and write my own software with it all day long, even though I understand it to read, modify and write new stuff into existing scripts. I don't think event-driven programming can generally come to close to the same level of detail you can get with written code.

  • >

    > Well the term "programming" in the actual sense can mean many things. You can "program" your microwave and you can "program" your alarm clock. But writing code for software/hardware is also "programming" as you're programming the computer to do something (like execute all these commands to display something that you can thus interact with). What Scirra means when they say "no programming required" is that your not required to write code to use C2. Out of the box, with some simple event-based configuring, you can actually make a game very quickly. C3 is going to be pretty much the same thing as C2 with enhanced features and web based.

    >

    I really like this statement therefore when you mention event-based configuring.

    I liked it too! That's why I'm loathe to ever describe anything written in a visual editor as coding or lines, it's not really, it's just configuration events most of the time.

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  • I got an inventory example all sorted for adventures, but I got stuck at pathfinding and dialogs, so that was that:

  • > Follder22 is the source available to look at?

    >

    Not now, i still need to fix some stuff

    How many lines of events approx does it take to run all of this?

  • Follder22 is the source available to look at?

  • > Follder22

    >

    > It seems that there are several big plugins in this project

    > 1. Q3D plugin(s)

    > 2. photon plugin

    > 3. jcw_trace plugin

    >

    > Thus it is not suitable to wrapping all things into a "single plugin", a well document template (capx) is a better solution. imo.

    >

    But im not using q3d

    So, you're a genius? ??

  • Having said that, we could possibly have it enabled per layer (so you could for example enable 3D on just one layer, then all 3D content has to appear on that - all other layers are still 2D and are treated as underlay/overlays). But I think it's odd to add a checkbox that says "Enable 3D" when nothing in the editor actually uses that!

    That would work like After Effects does, per "layer" z-plane enabling. When you do it in AE, it allows you to move objects back and forthwards, so why not allow for that too?

  • Follder22

    It seems that there are several big plugins in this project

    1. Q3D plugin(s)

    2. photon plugin

    3. jcw_trace plugin

    Thus it is not suitable to wrapping all things into a "single plugin", a well document template (capx) is a better solution. imo.

    Ahh I didn't realise it used q3d! Amazing work, looks like it might be able to put good use to that q3d I bought a year ago! ??

  • Yeah, sorry about that, Dropbox killed their public folder and I forgot about these.

    Zebbi thanks for the mirror, can I use these links in the original post?

    Absolutely! I'll do this for any plugins I've used and noticed have missing links across the boards.

  • >

    > > made a wolfenstein 3d engine with this (:

    > >

    > >

    >

    > That looks pretty awesome Follder22! It would be cool to see in motion. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    >

    there, i optimized it alot, added camera moving up and down and added multiplayer with photon plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    wasd - move player;

    left, right, up, down arrows - move camera

    e - open door

    link: http://follder22.webege.com/3dCrap/

    Wow, is this the first 2.5d thing done in C2? That's a real achievement! Thinking of forking this into another plugin?

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Zebbi

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