Zebbi's Recent Forum Activity

  • There are a couple of plugins that you can probably use:

    https://www.construct.net/forum/extending-construct-2/work-in-progress-addons-30/plugin-jcw-trace-raycast-112436

    https://www.construct.net/forum/extending-construct-2/addons-29/behavior-rex-light-78888

    But I would stick to Bullet. If you make the collision polygon shape close to circle, it should bounce off corners pretty well. Add a rough, low-fps animation to it and you'll get what you want.

    Ahh, so the shape determines the bounce? That might explain the weird bouncing issues. Are there any examples of using these plugins to create a ball effect like this?

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  • I'm trying to emulate the older, unrealistic bounce behaviour of older games: gfycat.com/FlakyHighlevelInchworm

    I've been trying with bullet, and forcing gravity and bounce speeds upon bounce, but even that is a little too physics-y. Is there an example of a really rock-solid bounce ball movement I can use that really does just refract off angles perfectly without any change in speed or wild direction changes?

  • Okay, thanks to Carnage I managed to do it with

    int(tokenat(Object.StringVar, floor(random(tokencount(Object.StringVar, ","))), ","))

  • I'd like to store numbers to choose from randomly in a text variable. The numbers would be separated by commas, and this would allow me to have as many or as little choices to choose from. Is there a way of passing a text variable to choose()? If not, can multiple values separated by commas in an instance text variable have the numbers randomised and passed on?

  • Thanks for the suggestions! I'm using rex's UID2Properties so I can just pick a destination door's UID, place it in a variable for the leaving door, and have the plugin take care of the new position. Thanks for the help!

  • I have several doors, all the same object, with different instances paired by a variable. For instance, if you go through a door with DoorID = 0, the player should appear at the other door instance with DoorID = 0. I can't figure out how to pick the other instance that has the matching variable. Then I can set a DoorUID variable to each other's UID, and store the other doors X/Y position in another couple of variables. I can't get it to stop picking itself, every time it just set the DoorUID variable to it's own UID. How should I approach this?

  • From 7 years of experience with Construct.

    Would you say, for instance, the majority of rexrainbow's addons can be replicated with events?

  • Also 98% of addons can be done in events so are not critical to a project.

    Where are you getting this figure from?

  • Ahh, thanks!

  • R0J0hound would you mind reposting this?

  • One of the drawbacks with C2 was the lack of being able to have tilemaps with individual tiles that didn't have collisions, so you'd need a second tilemap just for background tiles. Has this been added yet? I was also hoping to be able to select if individual tiles had platform or obstacle collision types per tile, is this planned?

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Zebbi

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