[quote:3sj5jcf0]Better learning resources would be what? Their are already plenty of people providing tutorials as well as responding to questions users have. What would you consider a better resource than this?
Better tutorial/manual systems, better language capabilities. More official tutorials. etc.
[quote:3sj5jcf0]Better community engagement? There is already a very active community of users- how do you plan to force people to engage more than they already are- seems like you'd have to somehow give them more time to do it, or make it easier
You misunderstand me, I mean we engage better. One example would might be a regular schedule of game jams and competitions. Ashley's already making progress in better engagement with a proper suggestions platform as another example.
[quote:3sj5jcf0]Free asset packs and game templates.. Users already make these, so I don't see how this improves anything for C3.
People love the 3 games we've included with Construct 3 so far (there's another on the way).
[quote:3sj5jcf0]but users would rather pay someone to make exactly what they need personally instead of have to rely on assets that are general and for use by anyone
Sounds like that's what you want, not what users generally want.
Note I used the word "better". We can always improve in all these areas. I don't really understand what you don't get about that?
But you said these are to help with retention- how does all this help with retention? How do these make people feel more inclined to subscribe?
The other languages might introduce it to more people, but that doesn't address retention.
I don't think a lack of game jams is a reason why people stopped using C2. In fact, when there were any, there was a lot of criticism the community had over it.
People may have loved the 3 games you included, but how does that help retention?
If you ask a person whether they want custom assets for their game that fit specifically for their use or a copy of assets everyone else is using, people will choose the custom ones because they suit their game more closely.
Sure it is nice to have some assets to use if you don't have any, but there are a ton of resources online that already provide them, so I don't see how this helps improve retention compared to C2.