yongsheng's Recent Forum Activity

  • IntelRobert, do you know the error message?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • >

    > > I'm having problems with the splash screen orientation. When the image is viewed in portrait mode gets everything right. When I turn the phone to landscape mode the image gets distorted and poor quality. It seems that the same image is used in portrait mode

    > >

    > > Another thing. I wonder which version of android generated in XDK intel should I use: arm or x86?

    > >

    > To make your apps running on more Android devices, you probably upload two of them into Google play store with the same package name. Play store already supports this feature. See http_://developer.android.com/google/play/publishing/multiple-apks.html

    > Please remove '_' in the above address. I don't have the permission to post a link here.

    >

    Hi yongsheng,

    I'll test it. Thanks

    And about splash screen orientation, any tip?

    IntelRobert any comment about it?

  • yongsheng - do you know when speech synthesis (TTS) will be supported in Crosswalk? It will work in Google Chrome, but when exported to Crosswalk, it does not.

    We're tracking it in our bug system. I don't have a detailed plan when to support it. But we'll support it once upstream is ready.

    https_://crosswalk-project.org/jira/browse/XWALK-1105

  • I'm having problems with the splash screen orientation. When the image is viewed in portrait mode gets everything right. When I turn the phone to landscape mode the image gets distorted and poor quality. It seems that the same image is used in portrait mode

    Another thing. I wonder which version of android generated in XDK intel should I use: arm or x86?

    To make your apps running on more Android devices, you probably upload two of them into Google play store with the same package name. Play store already supports this feature. See http_://developer.android.com/google/play/publishing/multiple-apks.html

    Please remove '_' in the above address. I don't have the permission to post a link here.

  • After updating to 714 the webgl still dosent work.

    dose anyone test webgl on galaxy s2 , galaxy note2 , sony s?

    i enabled webgl on c2. wher can i fined the list of phone that cant run webgl? it is odd that note2 cant run webgl!

    please disable blacklist. before blacklist webgl worked on this 3 phone.

    we're providing the capability to web developers to disable blacklist. Hope XDK users can use it soon.

  • For me can't install the last version of the XDK in windows 7 64 bit

    is possible to make a manual download for the 32 bit version of XDK? yongsheng

    Sorry, I have no idea. I'm from Crosswalk team. I think IntelRobert can answer your question.

  • just got my first android phone, some quick test with CocoonJs launcher & Cakewalk play, impressed with cakewalk, performs really well, especially audio, which is horrible on cocoonjs(i cant imagine how people publish games on android with cjs, audio is so buggy), but cakewalk still little buggy, i find some transition animation i set at start of layout, its hit or miss, sometimes it plays the animation sometimes not, weird...and seems to handle large image file not so well? browser vibrate also not working on cakewalk, it crashes right away! is there a place to report cakewalk bug?

    you mean crosswalk, not 'cakewalk', right?

    It's our bug tracking system:

    crosswalk-project.org/jira

  • Any updates or ETAs on AdMob support in Crosswalk/XDK?

    As far as I know, it's been integrated with XDK. I believe it will be public soon.

  • droptank21 : just tested it on my tablet (a samsung galaxy tab 3 10.1"):

    a long black screen followed by an error message:

    "Application Error

    The connection to the server was unsuccessful. (file:///android_asset/www/index.html)"

    The thing I found weird was the file:///, I though only "://" could be in a protocol, not ":///"

    It's 'file:///'. You can see here: (remove the space)

    developer.android.com training/printing/html-docs.html

    you can check your apk by using this:

    jar tvf YourAPK.apk

    1715 Wed Mar 26 17:54:52 CST 2014 assets/broadcast.html

    ...

    If there is no index.html under assets/www, then sth is missing.

  • I tried with Intel XDK and App Analyzer. In compiled apk(beta), my game crashes every time when the character takes damage. However, in debug mode, it never crashes. Weird.

    It's really weird.

    do you have crash log?

  • yongsheng,

    We do already use our own custom "exit window" to check the player wishes to exit before closing the app. I just wanted to make sure your proposed default "system exit window" would not interfere with our own custom exit window.

    Thanks

    reasonable. so you're using JS API(window.close) to exit window? I'll write a test case so that the new feature won't break it.

  • >

    > >

    > > Thanks. I just tested with Beta version. The volume control of the sounds are fine, but there's a little lag before its playing(not on exact timing), and the game easily crashes.

    > >

    > shaircast: could I get the crash log via 'adb logcat' and which crosswalk version are you using? This can help us root cause them.

    >

    I'm trying to. Just downloaded " Error Log Dump" but nothing shows up when the game crashes. Can you let me know how to use it?

    typically I'll connect my Android device into my dev machine(need to install Android SDK). After setting up connection with it via usb(enable usb debugging in 'settings' om Android), you can run 'adb logcat' in your dev machine and get crashes and Java exceptions.

yongsheng's avatar

yongsheng

Member since 23 Dec, 2013

None one is following yongsheng yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies