yongsheng's Recent Forum Activity

  • Ainxty

    "Oh, also, exported app (pre-crosswalk) 18mb. Installed app on phone, 58mb - what?"

    really? aahahahah :) ok.. ahahaha :) omg :)

    Crosswalk is a full-features web engine which supports plentiful HTML5 features so lots of components are included. It's based on Chromium open source project. For the runtime usage, we've reduced some unnecessary components. Hope we can continue to reduce the binary size. thanks.

  • Is there any way to get keystore file from corsswalk?

    you mean getting keystore file via JavaScript API? currently no.

  • > For 3rd issue, it's a known issue. That's because of different behaviors on phones and tablets.

    > For phones, web audio comes out earpiece while web audio comes out speakers for tablets.

    yongsheng: But it is an isolated problem. 10 applications that were generated in the XDK, only one had audio problem. How can I solve this?

    And with regard to the problems of error in the construction of two applications? I checked and there are no special characters. What else can cause this?

    That's weird.

    It's better to isolate the app and provide one test case for us. As a result, we can investigate it.

  • Im trying the x86 build of my game on Genymotion, im getting white or black screen =S

    I'm not familiar with GenyMotion. But for android emulator,

    you need to start the emulator with '-gpu on' option. Otherwise, gpu accelerated apps like chrome and Crosswalk can't be shown.

    thanks for trying Crosswalk.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • yongsheng /

    I did a test with 03 applications and the third one gave error several times. Message saying to check the build assets. This may be a standard error? Is there any log or list I can check? Thanks

    Complementing: I'm not using special characters and unique behavior is "drag and drop"

    Complementing2: An new error occurred during application build (same message). In this case, I?m using Physics/Bullet/Sine behaviors

    Complementing3: The last application I tested gave audio problem (sound was very low on the speaker) on my phone (Moto g). I have not tested it on other devices, but in emulation and test mode in the XDK, the sound was normal. The strange thing is that no sound problem in other applications generated in the XDK and tested in Moto g.

    For 3rd issue, it's a known issue. That's because of different behaviors on phones and tablets.

    For phones, web audio comes out earpiece while web audio comes out speakers for tablets.

  • Any difference between Intel XDK and Crosswalk? I thought they were the same thing? I did not find the "canary" option for Intel XDK. Thanks.

    Intel XDK has an export target based on Crosswalk for Android platform. Crosswalk is an open source project and a web runtime based on Chromium project. See crosswalk-project.org

    Intel XDK: HTML5 cross-platform app development tools from Intel that help enable developers to shorten time from idea to app store.

    See:

    newsroom.intel.com/community/intel_newsroom/blog/2013/09/11/chip-shot-intel-xdk-new-helps-advance-html5-cross-platform-app-development

  • yongsheng One of the limitations working with C2 is that in order to efficiently use API's they have to be integrated with C2 usually via plugins. Writing plugins is not something that most of the designers can do in a stable manner. For most of the wrappers that are added to C2 for exports, plugins are usually created to give an abstraction to the API's to make it easier for the non-coders to use in their games in a consistent manner.

    **Edit** This is mainly in regards to being able to use things like audio tags, ads, google play services, etc... with Crosswalk in C2.

    I see. IntelRobert, any suggestion?

  • Zharzew

    Are you planning on supporting the new Immersive Mode (true full screen) added in Android 4.4 Kit Kat?

    For this question, I open one issue to track it:

    crosswalk-project.org/jira/browse/XWALK-979

  • yongsheng Thank you for the update about Ad support. That is very exciting. Is there a time frame for adding this support?

    Is there a plan to support Google Play API services (ie leaderboards, achievements, etc), as well? It seems like a natural thing to also support.

    Also, is there a upcoming release list for Crosswalk? And a list of when IntelXDK is going to integrate the latest version? It sounds like they are a few versions behind. I have no idea what features are planned, or even already supported in Crosswalk.

    Thanks so much for your help!

    Zharzew:

    About ad suuport, I believe we'll have a solution soon. Initial support may be Crosswalk-5. Not finalized yet.

    About Google play services, I've not digged into them so much. However, it seems to me there is already JS API. Could below link meet your requirement?

    developers.google.com/games/services/web/clientsetup

    About the planned features, you can use our JIRA system to track it:

    crosswalk-project.org/jira/browse/XWALK-964

    Each feature has a target release. The release cycle is 6 weeks.

  • : I don't have an idea about how Construct2 handles this. From my experience, some libraries could work and switch between HTML5 audio tag and web audio. Ashley, any comments?

    Anyway, it seems a severe issue. We're considering how to fix it inside Crosswalk.

  • > Since Crosswalk-4, the issue of volume control should be fixed for WebAudio. No problem with audio tag.

    > But the sound is low because web audio is played similar to phone calls.

    > However, audio could be played well.

    >

    > So if just playing audio files, I think audio tag is a preferred approach.

    yongsheng

    Can you explain audio tag to us Construct 2 users? Currently we have the Audio plugin, it's got Music and Sound import WAV to OGG/MP4.

    How can we go about making audio from Construct 2 games work properly on Crosswalk?

    , audio tag means html5 audio element. See w3schools.com/html/html5_audio.asp

    However, for web audio, it's quite different than audio tag. It uses similar mechanism like WebRTC which is for web based real communication. So the sound is for earphone. We'll sync with upstream.

    It's web audio here:

    html5rocks.com/en/tutorials/webaudio/intro

  • BiznessMan

    When you build with Crosswalk, make sure you click the 'canary' version in the build dialog.

    You can also select if you want to run your app in full screen, or with the toolbar showing as well.

    Then inside C2, use the Browser Object, and "Lock Orientation" to whichever mode you want.

    -----------

    thanks, Since crosswalk-4, we supported Fullscreen API. See:

    crosswalk-project.org/jira/browse/XWALK-825

    the spec is here:

    w3.org/TR/fullscreen

yongsheng's avatar

yongsheng

Member since 23 Dec, 2013

None one is following yongsheng yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies