blurymind's Recent Forum Activity

  • I think that the only way to show the world that a game engine is relevant on a platform (android) is to build a game on android with it that runs at a normal speed - on statistically the most common device (samsung galaxy?).

    In that case, scirra could make game jam games to test out its own engine and actually publish them as free demos on google store. Then when selling the engine, include the source code of one of those said games to show people how it was made to run at a normal frame rate.

    Does scirra have a google store account? Are they also a publisher?

    In the case of GODOT engine, the guys who made it actually made it to make games with it themselves-commercial games, published a number of games to different devices and then open sourced the engine - giving it to the entire world for free.

    Their marketting model is different, but their engine has actually proven that it is relevant for commercial games.

    In that case, then scirra could get in touch with some of the developers of succesful games on steam made with construct and ask them to share the source file of a level/demo. As for android games, I havent seen any commercial android games made with construct. In that case I have to agree with a lot of people here that the framerate is terrible when run in xdk container. But that was a year ago when i tested it and technologies do evolve. I still believe that html5 will become more usable

  • the addon is nice and I bought it, however it is utterly a pain in the neck because the actual game editor does not support 3d. You have no way of authoring your levels. It all has to be done in code.

  • Ashley

    If the reason of poor performance in construct made games is in the way people design their games with it, perhaps a better way to find bottlenecks when the game is run in debug mode and some design changes in the editor to discourage people of using poor practices might help the problem.

    This is actually something that one of the developers of gdevelop said when we discussed getting a feature similar to one in construct's. He said that in Construct2 there are behaviors/commands that are wasteful and encourage people to do bad unoptimized design for their games when doing the simplest things.

    That said you are correct. Construct is way ahead of competing visual programming tools in terms of features and that is exactly because it focuses on html5. It is it's strength and it's weakness.

    That said, I have a question about construct3 - an actual question rather than a feature request! How far is the development of the editor? When will you post an update on it's progress? What libraries is it going to be using in order to run on multiple platforms? I am interested because I want to run it on linux. Will there be developer sneak peaks in your blog posts?

    So far people have kept complaining about the damn exporters while they could have genuinely been following with excitement the progress of the new editor.

  • you guys should give gdevelop a try:

    http://compilgames.net/

    It has a similar approach to programming to constructs's and comes with native exporters for windows,linux and mac. It also does html5, but it can compile native code as well. Being based on sfml, it is also going to in a few months support compiling native code to android.

    It's free, open source and has some really neat features. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    They recently added admob, so you can embed ads in your game too.

  • I have uscript and dont understand why you think it is similar to construct's event sheet

    They are nothing alike. Uscript is a node based approach, c2 is an even sheet approach

  • Unity has a much bigger team of developers and budget.

    Not to also forget a bigger community. Their Editor now runs on Linux too - added to mac and windows. So they got there first already.

    Construct3 will likely never be as strong as unity. Construct's main advantage really is the spreadsheet style programming. Unity has a number of cheap assets that address visual programming in a number of different ways - but none so far has done it in the spreadsheet two-column coding fashion.

    Construct3 will never be a 3d game engine until the actual level editor supports 3d.

    Ashley has stated that it wont support 3d game development.

  • Any news on the new editor? A WIP screenshot maybe

    I mean come on Ashley ,Tease us with something. We got the announcement website and thats it.

    A picture of construct running on mac or linux would be exciting to see

  • +1

  • Well the Gamemaker humble bundle offers native applications - windows,mac,linux. You also get NATIVE Android export - something that Construct 2 does not have, construct 3 will not have. People on this forum complaining about having to deal with html5 should really take advantage of this offer while it lasts for another 5 days.

    The downside is that you gotta learn the scripting language of game maker.

    But hey, you also get the SOURCE CODE of actual succcessful popular games that sell a lot of copies on steam. 12$ is a ridiculous fee for that if you ask me.

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  • if you want scenegraphs, why not try godot <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://www.godotengine.org/projects/godot-engine

  • clickteam fusion has the ability to attach event sheets to objects.

    Inside the attached event sheet you can reffer to the object which it attached to. That way you can reuse the same logic on different objects by attaching it to objects with different names.

    The downside is that the logic can not be instanced, so if you change the event sheet, you have to change it on each of the objects that it is attached to.

    The best case for me is the way it is done in Unity3d. There you can attach the same script on different objects. Inside the script you can reffer to the object to which it is attached to. Changing the script affects all objects that it is attached to.

  • i've never seen a complete game demo capx exported to mobile that does not run like crap. Can someone link me to one?

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blurymind

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