Hey all,
I'm running into some places in my game where having Pin be relative to scaling would be hugely helpful. Check out the attached capx to see what I mean.
In fact, this probably almost counts as a bug report, since I'd say this would be expected behaviour in a behaviour like Pin.
(And yes, I know that in this case it's trivial to do it manually, however my situation is a lot more complex!)
This would technically be a breaking change, so it might be best to make it an optional feature. In fact, in my specific case it would be awesome if we could toggle it on/off at runtime.
Anyone agree this would be useful?