blurymind's Recent Forum Activity

  • its nice to see all of these games engines being ported to linux as well.

    First it was Unreal, then Godot, clickteam fusion 3 is planned and construct 3 as well! Now even Unity3d has a linux editor planned for a release - those guys got it to a point where they can show screenshots even!

    Why the sudden interest after all these years? Is this possibly a result of Valve's push for steamos??

    I agree with Ashley on the performance point. I just wish the html5 wrappers had a more consistent/stable performance.

  • https://sparklinlabs.com/

    maybe this?

    Or even

    http://www.godotengine.org/wp/

    Safest bet is Unity. In all cases you must learn a scripting language.

  • they dumped the linux version, so I dumped them.

    Its also not very good for frame by frame animation. I use tvpaint instead.

  • c2 does not work in wine well. You can start the editor and even edit an example project, but it is unstable and crashes.

    Also you can not play a layout at all. Missing features in wine stop construct 2 from being able to run a server.

    C3 is going to remedy this with a native editor, however it is not clear whether it's development has even started.

    Ashley and co might still be at the design stage and planning it.

    The engine wont come any time soon, so if you want a contruct2 like editor on linux, check out gdevelop - which is open source.

    Gdevelop has less features, but it runs on linux and mac, also can compile native games, as well as html5. They are also planning on adding support for native android exporter. Check out their trello board for more information.

    https://trello.com/b/qf0lM7k8/gdevelop-roadmap

    that said, its development is certainly not as active as construct's. But some of their goals meet with common requests on this forum.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • a dark interface editor, running natively on linux!

  • you gotta learn some typescript. Lets hope that it being open source would mean someone will make a visual programming framework for it like construct's

  • Looking forward to finding more about construct 3

  • Ah I see.

    Thank you for clarifying that Ashley

    Really looking forward to C3 on lin64. I will upgrade for sure.

  • Ok so now we know that some people really want Node-webkit for Construct3.

    interesting.

    Btw is there anywhere an official statement of what libraries construct2 uses?

  • scirra is in a tricky situation right now. If they announce that construct3 will be much more awesome than C2, people will stop buying the c2 license and start waiting for c3 to come out - buy that instead.

    It is possible that C3 would not have new features over C2 on initial release - just have a better underlying framework that allows people to mod the editor - along with high portability to other operating systems.

    I am very much excited to have construct 3 editor run on linux.

    Live previewing would be awesome!!

  • I think that they are remaking the editor in order to set some things up for a better future for construct. People thinking that scirra is doing a complete remake without having any plans to take advantage of that are fooling themselves.

    A complete redesign of the editor means removing some limitations that have been stopping them do some things.

    It is not only to make it available on mac and linux.

    I think Ashley mentioned something about opening up the editor more to add ons. I translate that to myself with addons being able to create new gui elements in the editor.

    It would be particularily awesome if the author of Q3d for example gains the access to a level of the editor that allows him to add 3d scene editing for example.

    jayderyu That is an interesting observation. It would be quite awesome to see how it goes. I think that Superpowers (another html5 game engine) uses node.js for interface and it seems very powerful in more than one ways:

    https://sparklinlabs.com/

    It allows them to make the engine collaborative ! That is quite useful on gamejam events! Too bad there is no visual programming like in construct yet

  • Actually the source code is already available to everyone who donated. It will become public in a couple of months to everyone!

blurymind's avatar

blurymind

Member since 6 Dec, 2013

None one is following blurymind yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies