I don't understand people who say "Construct 2 is only HTML5 tool".
The main page on http://www.scirra.com contains this phrase "True multiplatform support. Build your game in Construct 2 and publish it to all these platforms."
Also I don't understand people who say "Construct 2 is only for simple games".
The main page on http://www.scirra.com contains "Construct 2 lets YOU make advanced games!"
Sorry, but the only way to have "True multiplatform support" is to create native exporters.
I understand that very simple games can run fast also if they are made via XDK or NW, but "advanced games" can't run well.
And, please, don't tell me that I don't understand anything in game optimisation - in this topic I had already posted the same game via native export and via different versions of XDK - the difference is great.
Construct 2 is the greatest game editor ever. Event-action system is perfect.
I think, In a few years there will appear game engine with perfect event-action system like C2 has and one-click native export like Unity has at the same time.
This future engine will make it's developers VERY RICH.
If Ashley will try his best, this engine will be Construct 3 and Ashley will be very rich.
Otherwise, this engine will be Unity 3 and Ashley will not be very rich.
P.S. Unity is taken just for example. Any other team who will understand that "perfect editor+perfect engine=rich developers" will succeed.