Construct 3 - many questions (native exporterts)

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  • I am active on scirra, unity and unreal engines forum and the topic "bad performance on mobile" is posted on all of them. And this is nothing exclusive to construct 2. Mobile is a very hard platform to develop games for. But it's just a matter of time until even the cheapest mobiles are powerful enough to run almost anything. So people just have to accept that native export will never happen.

  • Slightly off topic (but not in the context of native exporters), but does anyone have any experience with GG Maker?

    http://store.steampowered.com/app/34740 ... nated__103

    I know it's pretty much http://www.engine001.com/ and made by the same people who make RPG Maker (never used it).

    Claims to have a native android export and powerful visual scripting/event editor and all for a very low one off payment.

    You can download a trial from the enginee001 site.

    Would love to hear some thoughts on it.

  • paradine - you're right, it makes more sense to file a bug directly with NW.js. Have you done that?

    Ashley

    No, I have not.

  • mercedescolomar

    1. You should not advertise another product here in the scirra forum, this is just not nice! You can do this in a general game developers forum.

    2. I would never buy this from the people that make RPG Maker, because they sell this same software since 10 years (or more) without any updates. And special a software in the fast moving area of game development should have regular updates.

  • Er...apologies I guess...

    Wasn't advertising, just wanted opinions.

    Although different engines and products are mentioned and referred to almost daily on these forums...

    Anyway, I had a play around with it and it's far from intuitive.

  • intel XDK and crosswalk 11 - it runs 40-45 fps on my mobile device.

    The newest Intel XDK and the newest Crosswalk - it runs 45-46 fps on my mobile device.

    Native APK - it runs 57-58 fps on my mobile device.

  • No android/IOS exporter no competition with clickteam fusion // Yoyo Gamemaker in mobile games develop. That is the truth. Sadly for fusion//gm, scirra got the best software to "design" games without coding.But people need export native code, no wrappers, sorry but html5 is not the future in game develop. You have the choice in the next version of Construct to defeat forever Fusion/Gamemaker/Stencyl etc..etc..etc..., I know it will be hard to program the exporters, but i think this is the "only way" or we never see a succesfully mobile game developed with c2/c3.

    XDK,cordova,etc..... are no solutions, and never going to be.

    C3 must have native exporters. That is the "only" feature of most people need.

    We want see a game in PS4 made with Construct and we want see a succesfully game for ios/android, ...

  • XDK,cordova,etc..... are no solutions, and never going to be.

    Those are solutions. Just not great ones. But it'll suffice (for now).

    [quote:2obc08j5]We want see a game in PS4 made with Construct and we want see a succesfully game for ios/android, ...

    You can actually can....kinda. From my testings so far, the PS4's browser appears to be the most capable for somewhat playing C2 games - better than the Wii U, XBone didn't even load. But of course, thats not any viable solution either. It has to be native - or something very close to it. And i doubt C3 will have it since it'll still be an HTML5 based engine.

    Folks need to start accepting the fact that unless Sony or Microsoft (and even Nintendo) opens their consoles to supporting HTML5 games (which they won't fully do), we will never see it happen the way we want it to. Current gen consoles have closed SDKs which are also under NDA so unless you can be approve to get yourself a dev kit, its not easy to get games running on those like the previous console gen. Companies that have engines like Unity, Yoyo Game's GameMaker, Crytek CryEngine, and Epic's Unreal have some sort of subsidy agreement which allow their users to publish to consoles - and thats only if the users are already approved by the console companies already.

    So yeah, it won't be simple. Just make the games. Get it done, get it good. Get it popular. Then you can talk to these guys like Auriel did with The Next Penelope. Or you can even chat up these guys too.

    And of course, there's also MonoGame if you want to go that painful route. But its free though!

  • Here is an edited version of your post that is pretty much exactly what people were saying in 2011:

    No Flash exporter no competition with clickteam fusion // Yoyo Gamemaker in games develop. That is the truth. Sadly for fusion//gm, scirra got the best software to "design" games without coding.But people need export Flash, sorry but html5 is not the future in game develop. You have the choice in the next version of Construct to defeat forever Fusion/Gamemaker/Stencyl etc..etc..etc..., I know it will be hard to program the Flash exporter, but i think this is the "only way" or we never see a succesfull game developed with c2/c3.

    HTML5,browsers..... are no solutions, and never going to be.

    C3 must have Flash exporters. That is the "only" feature of most people need.

    Obviously despite what some people thought at the time, the situation changed radically. Nobody ever complains about HTML5 performance on desktop, even though many insisted it would never perform well and was just a passing fad. The same is happening for mobile.

  • [quote:1i8icxfi]The same is happening for mobile.

    ... Maybe or maybe not. The future is ever changing like say Yoda... but... i can´t understand, if you and your company sell us a program, and we say that the program is very good and we like to have an android/ios exporter... What is the problem to sell us and exporter?... Is simple work/bussiness, nobody is talking about "free construct android/ios/consoles" exporter, people will pay much more for an android exporter in construct that an android exporter in "fusion", and I think you know that. You have the "product" sell before do it, is similar to a pre-made "crowfunding", You say in your forum that you are starting a proyect to do exporters for construct and need money, and me and other users put the money... And if in a future html5 is the best choice to mobile/consoles develop, nobody was hurt to have an exporter that is anymore useful...

    I hope this words don´t look at a criticism because they are not... is only one review of a user that like very much your app... Of course, is your app, and the future of your app is only in your hands. I hope that the future decisions will be so right like the past decisions....

  • Ashley

    I know MANY people who start with C2, then they earn 1000$-2000$ selling their games, and then they turn to another game engine because they need native export. In such cases you loose an opportunity to sell business license.

  • I love Construct but I would happily pay an extra £150 for a good iOS exporter.

  • why not make construct 3 as an asset for unity ?

    that will make all problems go away and scirra small team have more time to work on important stuff instead of engine and exports

    and more people will buy construct 3

    and it will be the best asset in unity asset store

    so: more mony + more happy users + better software

    in construct 2 you spend alot of time for engine instead of your awesome idea (event sheets is the only reason i use c2 , they are fast and easy)

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  • From someone coming from a degree of experience with a lot of engines and games programming languages (as even a plugin maker for some of them), I find that Construct 2 is one of the best editors and engines there is for productivity. Let's face it: if you find a lot of issues with it you're not using the tool the right way.

    I'll never like subscription for indies as indie companies are starving to death. So C2 license holds well for me.

    Sure, there maybe some caveats but if you're good, really good and know what you aim for, you'll do less complaining and more creativity with the tools you have at hand. Most of the people that complain will never release a successful game because that's just the way they are. They buy a tool and instead of making the most out of that tool they complain about what it should have. So maybe that's not the tool for them indeed. And maybe there will never be a tool that will satisfy their expectations. I could spend pages explaining what's wrong with many of the major engines that were cited in this topic, but I'll refrain from doing so.

    Just my two cents.

    [Edit]: Now that I re-read what I wrote it may have come out as a bit too harsh. It wasn't the intention. I was being passionate. The overall message is that asking for improvements is great. Asking for a total rewrite is like asking McDonalds to drop the BigMac and start producing Whoppers.

  • Any news on the new editor? A WIP screenshot maybe

    I mean come on Ashley ,Tease us with something. We got the announcement website and thats it.

    A picture of construct running on mac or linux would be exciting to see

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