Kali's Recent Forum Activity

  • Hi there

    I think the method you are looking for is Paralax scrolling - take a look at this tutorial and see if it doesn't point you in the right direction

    scirra.com/tutorials/1027/p ... -scrolling

    Also try serching for "infinite scrolling background" - you might find some useful tips in that direction

  • I'm gonna bump this - i've been trying to make a system like this for a while without any luck

  • I haven't had any problems with lite tween .. and i use it alot - including the seek feature..

  • I think i might be a nice solution for a small time hobby developer who just wants to see his/hers game on google play... no need to pay for google acount your self... and like Raipier says you get to benefit from the added visibility from the "see more from developer" section. plus you can add you own adds and perhaps make a buck or two.

  • Hi fellow constructors... I've run into a strange bug i hadn't noticed in my bubble game.. see image -> [attachment=0:3tmqli69][/attachment:3tmqli69]

    as you might notice all sorts of sprites are shown to the left of the game window .. (it's actually all the sprites & spritefonts used in the current layout... ) i did not place these objects my self and as far as i can see they are not registred in the debugger as objects ...

    It only happens using canvas 2d all seems well on webGL - and if i rotate the ipad so it goes to portrait and then back to landscape (or resize browser window) they disappear (and the white bars turn black) ...

    Do any of you have an idea about whats going on - and more importantly how to fix it ???

    EDIT

    found out what was happening-

    i had all my layers set to transparent because they are fully populated with sprites..

    but i had also set the project property : Clear Back ground - to "no" ... that made all the visible objects to be shown in the screen ... manual explains it like this ->

    "If all layouts are completely obscured by sprites or other objects, you can also set all layers to transparent to skip both clears every tick. However, in this case, any areas not covered by objects will appear glitchy or full of garbage pixel data."

    i managed to solve it by just leaving the bottom layer opaque

    funny thing though was that all the pixel garbage seemed to disappear if i forced the canvas to resize :/

    anyhow hope this can help somebody if they find them self in a similar situation

  • yep that's what i'm trying to do now... i might just store all level information in a array (the levels are quite small and simple) and then make a board building function to layout the tiles and edges

  • hehe absolutely no need to be sorry I'm just lazy and just wanted to make sure that I wasn't doing my level design the "hard" way

  • questions keep popping up sorry

    anyhow . is there any smart way to create edges in a "layout to board" kind of way ?

  • mind boggling cool!!!

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  • wuhu you'r the champ Rex .. i think i got confused by the picking being done in the "actions" - Any how I get i now. thanks for the help.. and for your great plugins!

  • Hi everybody... I have a small problem with the new Edge function that I hope you can help me clarify ... I'm trying to pick & destroy/remove a single edge on my boad and i just can't get it to work...

    The picking seems to work allright.. but if I try to destroy it it either removes all edges incl. graphic from the board or just remove the logical solid from all edges leaving the graphics behind :/

    I'm 99% sure that the problem is just my noobishness .. but in any case is it possible to remove just one edge .. and how do I go about that ?

  • hehe I'm so gonna make this one "• An experimental game where you analyze literature in a deathmatch."

    Ign - 10/10 "possibly the biggest innovation the FPS genre has ever seen"

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Kali

Member since 7 Nov, 2013

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