Kali's Recent Forum Activity

  • Just a quick question regarding the debugger.. Do you allso experience huge cpu spikes and general high cpu utilisation when using the "inspect" window in the debugger?

    on my set up in chrome my game drops to 5-10 fpss and 58 to 91% cpu usage when i'm on the inspect window.. switch to "inspect" or "profile" I'm back to 60 fps and 5% cpu usage...

    is this normal ?

  • Hello fellow constructors...

    So, I started making a new game a few days ago, and so far i sort of have a simple fun game play.... you jump around planets collecting coins and try avoid suffocating in the cold empty space (in short) - thats all very well... The problem is I can't decide which direction to take the actual game progression and that's where you guys come in.

    So far i see two approaches,

    1: make it a level divided action/puzzler where you have to find you way across the galaxy from point A to B ... perhaps with the need to collect certain items on the way.

    2: the infamous endless runner approach.... procedurally create planets, hazzards and so on - trying to visit as many planets as possible before inevitable ending up in cold oxygen depraved grave.

    what would you prefer??? any brilliant ideas are more than welcome

    game is playable on both mobile and desktop

    tap to jump ... tap som more for endless double jump

    tap( jump) + swipe to dash in swipe direction

    run out of 02 and die (just refresh page to go again)

    uhh and her's a link

    http://www.papio.nu/games/Gravity/

  • hmm maybe I don't understand what you are looking for, but can't you pretty much do that using families?

  • short answer - Admob is for apps only. So you'll need to create an APK version of your game and test it on your device

  • Sent you a PM

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  • wuhu - onwards then

  • Thankx for this plugin

    Just finishing my first mini game with it for mobile.

    Works Great with intel XDK

    uhh i was just gonna ask if it works with intel xdk exports... you had no problems ?

  • great idea!!! I'm working on a game right now that makes heavy use of arcs and circles - i will definitely post my problems and solutions here.

  • adMob is for apps only . you can use adsense as a pre game loader or something similar. Leadbolt has (as far as i know) a solution with adds for webgames.. i'm not sure how well it works though.

    there are other add networks fort webgames - i saw someone mention Yllix as a good addnetwork for webgames.. but I don't have any experience with them my self

  • I'm pretty sure it's got nothing to do with your build - I got the same thing last week and it was because I didn't upload enough different screenshots.. I needed one for "phone" one for 7 inch tablets and one for 10 inch plus one for tv.. then i worked.

  • wow that's really impressive - thanks for share.

  • thanks jayderyu thats a really good explanation of how it works..

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Kali

Member since 7 Nov, 2013

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