Kali's Recent Forum Activity

  • hmm just an idea... Couldn't you store the system time & date at given intervals during gameplay.. and then use the time difference between last saved time and current time to calculate the points given during pause?

  • ydrkk.. I can see why that sucks.. you really need to be able to control and optimize where and when adds are placed..

    you mind posting a google play link to your game - I'm kinda curious to see how the adds work in their current state - and of coruse try your game :)

  • first of all - I can't really help you with the technical stuff sry - but..but why not put one of you projects up on google play and do a little betatest to make sure your adds are showing ? I would be happy to help...

  • the preview sub sites links to graphicdriver (DOT) net - where you can buy the sets for 9 bucks

  • But at 9$ a set it seems like quite good value...

  • HAH! Sucess!!! oh the joy !!!

    the function worked great - didnt know that the paramater wouldn't interfeer with the initial value... that will certainly come in handy in the future... only hickup was to figure out the right way to compare the paramater value .. but that worked out aswell... so thanks a lot :)

  • Thanks guys! I can't quite graps how the function solition would avoid the "canceling out" problem, but i'll give it a shot and see :) (need to wrap my head around functions anyway :) )

  • yup! thats more or less what I tried in several different ways (not that you coul know sry)

    i try to do something like this

    player on collide with "red" & orbit 0 then set angle towards (planet.x, planet.y) & set orbit 1

    (and the next event reverse it)

    player on collide with "red" & orbit 1 then set angle towards (planet2.x, planet2.y) & set orbit 0

    but.. that doesnt work - seem like the orbit variable changes and checks cancel each other out and the result is that the player now wont change its initial gravity angle.

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  • Hi Forum - this first time poster, long time lurker and all time noob needs a hand :)

    I'm trying to make a little infinate runner/jumper game that will involve several changes in gravity along the way - I've been looking at the gravity platformer tutorial for inspiration, but it seems to be somewhat overkill for my use...

    the concept is very similar to what s made in this video youtube.com/watch?v=o-l6DA9I77E    ( sorry cant post urls yet :/ )

    I have no problem getting the player to change gravity orientation from starting position to new position (as in the video - from the earth to the moon) but how can I make a system that enables the player to change back ?

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Kali

Member since 7 Nov, 2013

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