Kali's Recent Forum Activity

  • Birdy Drop is a cute little arcade game I have had lying around for a while and finally got around to finishing. the concept is simple

    - Help the little birds land in the right nests and se how many you can land before you fail.

    I have some plans for a mission system with som vanity unlocks but for now it is as is :) enjoy

    http://papio.nu/games/birdydropalpha/index.html

    [img=

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  • I don't know if at all related, but I was just looking through googles documentation and saw this

    developers.google.com/games/services/web/gettingstarted

    - essentially the client only version of game services are deprecated... can that explain anything ?

  • yep - I've used your plugin for something like that in a few projects rexrainbow - love your plugins by the way!

  • ahh the joy of getting functions to pick - I've had so much fun with that

    any how this is how I usually do it...

    give your enemies a instance variable - then save the enemies UID to that variable .. when the enemy is hit - call the kill function and add the enemy.instance variable as a parameter.

    in the function use "pick enemy by uid" and set the UID to pick to function.paramater and then do what ever you want to that enemy instance.

  • looks lovely!

  • Thanks for you mails everybody - I have found the help needed.

  • Hello guys.

    I’m currently looking for an artist to do some art assets and animations for my little upcoming game. The job is quite small - roughly 30 sprites and 3 animations – will provide full worklist –

    the visual style I’m going for is cute and cartoony - as for format I would prefer vector art or anything else that would let me resize and change sprites easily

    Send me a mail: simon(at)papio.nu or pm if you are interested and we can discuss the project and price further.

    - ohh and please include link to your portfolio or other previous work

    I will try to get back to you asap.

    Have a great day

  • hey - try playing around with blend modes -> https://www.scirra.com/manual/146/effects

    I'm quite sure you can do that using the "destination in" - blendmode

  • nice trick big Infinity - just tried it and cpu usage dropped from 55% to 2 %

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  • as far as i know market js is pretty much dead (correct me if wrong)

    FGL is still accepting html5 games , they just gave up on the big new html5 only store as the big promotion effort didn't really lead anywhere.

    for now just put your games up on the regular store for a fixed price - some people seem to do ok that way and you can always make new deals with publishers if they contact you through there e.g sell them the mobile app rights or similar.

  • hehe ok glad I'm not the only one... it's a bit weird though

  • thanks - The game as such doesn't have any performance problems (at the moment ) .. only place i've notice it is when running the debugger in "inspect" view".

    I know that the debugger it self will eat up some CPU recources.. but going from 5% without debugger to 80-90% makes me a bit worried

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Kali

Member since 7 Nov, 2013

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