Kali's Recent Forum Activity

  • Ohoy constructers

    My name is Simon - I'm based in Denmark where I have a one man game oriented company called Papio. When i'm not making games or digital play things or other work stuff - i spend my time in the sea, either diving, rowing or surfing. (should really move to some here with nice warm waters)

  • I'm not sure i follow this one ? why would it matter in which way the images are organised - as far as i have understood there is really no difference performance wise whether you have 10 sprites or one sprite with 10 frames. am I wrong ?

    4. Group Sprites images, layout images, Hud wisely. Don't make a ui where 1 image counts as 1 sprite. all Menu UI should be on 1 sprite object, all game UI on 1 sprite object. If you need ui elements on both. It's ok to have 1 sprite object that exists in both game layouts and menu layouts.

  • Ohoy fellow Constructors

    I've just released my first game, Bubbles - Pop and Match, on google play. Basically it's a simple matching game where you tap and drag lines between matching bubbles to create long chains. release to pop the bubbles and earn points. the longer chains you create the better the score plus you might earn different bonus bubbles. You need to be quick on you fingers though because if a bubble of a different colour overlap you chain before it's popped you'll start to lose energy.

    give it a spin and let me know what you think - of course any reviews or rating is greatly appreciated

    https://play.google.com/store/apps/details?id=nu.papio.bubbles

  • I can recommend the tool that AndreasR mentions - works great!

  • Have you tried doing it with lunarray's litetween plugin ?

    I tried to do something similar to what your are doing (e.g coding the wobble and so forth my self) and had it working nicely... but performance sucked. then i started using the lite tween plug and haven't looked back since... it's extremely versatile and performance is in my experience really good.

  • ahh sorry - thats my mistake i guess. My game isn't exportd as a native app - its only browser based

  • Here you go -> tinypic.com/r/amp2li/8

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  • I've used a sound toggle function , with stop all sounds and set silent - and that still works fine on samsung stock browser, chrome mobile and safari ...

  • Hi - I'm not sure what works best in regard to pure performance ... but .. if you go the "chain pinning" way you might get a problem where the last sprites in the "chain" don't move at the same speed as your base /(hope that makes sense) - for some uses it might be a cool effect - but if your are trying to make a car out of several parts it would look very odd

  • Hi - sorry for not leaving better feedback.. the tool works nicely - I haven't found any bugs - not with larger arrays either. The only thing that might be missing featurewise the ability to make 3d arrays .. but i hardly ever use those myself - so for me it doesn't matter .

  • arrjayjee

    i would recomend Audacity for stuff like this - great opensource audio editor and easy to use audacity.sourceforge.net

    you can also set up batch processing for your files to speed op the process

    manual.audacityteam.org/index.ph ... pply_Chain

  • Cool little tool - thanks for the share

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Kali

Member since 7 Nov, 2013

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