alan349's Recent Forum Activity

  • BUMP

  • Is there any way to only load the variables on a savegame state?

    Because, in my case, I have a custom key option on my game and I want to load only the variables that store the key codes and do not load the rest of it, because when I put the event load at the event sheet, when It executes the event everything is loaded, chaging the layout to the one that it was saved before instead at staying at the options menu layout.

    What can I do?

  • Title says all.

    I want to reset all the variables, with the exception of one.

    Is there any possible way?

  • Really good looking game but i had some problem. Not sure which level, there was a "God is coming" sign on the next level if it helps, i couldn't move forward, i went almost half way back but not forward. So i moved slightly with pressing first attach.

    I am on Ubuntu 12.04 wth Chrome.

    That was a bug i guess?

    Yeah, it's a bug. I've already fixed it for the next version. Thanks for reporting <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hello guys, so, today i'm here to divulgate the version 3.0 from my rpg side scrolling Take to Heaven.

    I'm happy to say that now the game supports custom keys and touch!

    It also have a better load screen, an intro and a menu.

    Check it out clicking

    Sorry about can't upload at arcade but i've tried sometimes and all the tries just gave me an error...here!

  • Hello guys, so, today i'm here to divulgate the version 3.0 from my rpg side scrolling Take to Heaven.

    I'm happy to say that now the game supports custom keys and touch!

    It also have a better load screen, an intro and a menu.

    Check it out clicking here!

    Sorry about can't upload at arcade but i've tried sometimes and all the tries just gave me an error...

  • Hello guys, somebody can explain how to use same events to multiple objects?

    For example, I have enemy 1 and enemy 2. I want to make the same things,like walk until he gets close to the player, attack when close to the player, and die when his HP comes to 0.

    I've tried using families but it doesn't worked.

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  • alan349 I think it'd help if you posted the events you're using.

    Here's the important part:

    <img src="http://i843.photobucket.com/albums/zz354/alan349/eventsheet-1.png" border="0" />

  • Somebody can help me how to create a better spawn system than the one used on the last version of my game ( link: http://www.scirra.com/arcade/action/11817/take-to-heaven-demo-25)

    It's a timed system, that spawn the enemy after 2 seconds that the first one dies (obs: I can't spawn more than one enemy of the same kind in the same time and I don't know how to fix that too) outside the "window screen".

    If you want I can post a printscrren of the event sheet.

  • loving the art and animation.

    one thing I wasn't too fond of was the large recool time after a block/counter but the attacks felt good.

    perhaps on a successful hit an added effect would be good to visualize the contact.

    I did not understand what do you mean in the last line.. Can you explain?

  • So,i've noticed that in low req and old computers, the background and tile of Take to Heaven 2.5 are showed as black at the arcade, and as white at the construct.

    Anyone can help me how to solve that?

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alan349

Member since 17 Oct, 2013

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