alan349's Recent Forum Activity

  • Hello guys, like the tile says, I want to know wich one is more important for a 2d Game, cause i'm working in beautiful looking job BUT i'm getting bored with the sprites limitations and decided to ask the community.

    Okay, let me show more than talk, here is a picture of the first game I mentioned before:

    The graphics are awesome but the problems are:

    • It doesn't allow jumps;
    • It doesn't allow weapon/armour changes...

    Now let me show the other option:

    The graphics are about to old but the advantages are:

    • Allow Jump;
    • Allow more Skills;
    • Allow weapon/armour changes;
    • Have much more variaty of tiles/background/objetcs..

    So, what do you think?

    Which one I should choose?

  • >

    > Take a look here: http://www.newgrounds.com/portal/view/644324

    > Here's a updated version of this one

    >

    is not there anymore

    it was removed for some unknown reason.. But for now the spawn method was alreeady choosed, wait for the next version please

  • Very nice art. Keep it up

    upd: Oh, i died on start, too much enemies, from both sides, maybe add some cool combos with backflips and frontflips

    Blackflips and frontflips? lol

    Take a look here: http://www.newgrounds.com/portal/view/644324

    Here's a updated version of this one

  • Hello guys, today i'm here to ask you feedback of my new spawn method that i'm using in my RPG Heaven's Fate.

    Thanks to Sisyphus, who helped me to implement this method, now i'll focus in adding some Interfaces, reactive the options, and the most inportant that can't be missing, the Heaven!

    Here's the link: https://www.scirra.com/arcade/addicting-action-games/17390/heavens-fate-v075-new-spawn-method

    Please comment it and give feedback

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  • Here the capx example, it work's the way you describing it.

    Man! I discovered what I was doing wrong! First I was using X=player.X+ViewportLeft, making the enemies spawn on screen AND in the Right side, after I changed it to X=player.X-ViewportLeft, making the enemies spawn in the left side BUT alot far in the Layout...

    The thing is, I just need to use X=ViewportLeft, I don't need to use the player.X, that's why it was spawn far in the Layout But now I got it fixed, Thanks man, U helped me to see that mistake!

  • Hmm, If I understand it correctly you need to spawn them just outside the window, doesn't spawning them at let's say Player.X + windowWidth solve the problem? How exactly do you want them to spawn?

    Yes, and I used to use this method, but I discovered that if I resize the browser window, changing the windowWidth, it begins to spawn incorrectly, since it begin smaller/bigger, the point is changed, understood?

  • Here the capx example, it work's the way you describing it.

    Mmm, in your example it seems to work correctly.. Strange.. I'll give it another try and check if it works now

  • Do you want to spawn them on specific places over the layout? or just wherever but outside windows size?

    Left and Right outsides of the screen

  • >

    > > I don't know if it works, can't try it right now, but try System>Create Object on WindowLeft(or top, bottom, right).X-100, WindowLeft.Y

    > >

    >

    > Thanks for the idea, but this WindowLeft command doesn't exist...

    >

    I don't remember the command, i don't have c2 right now, maybe it calls ViewportLeft, Right, Top, Bottom.

    I've already tried viewpoRight and Left, but the Left one don't seem to work correctly, spawning the enemies at a fixed point only...

  • You can also use LayoutWidth / LayoutHeight, as you know how big your layout is

    Man, i'm developing a Platformer RPG, so the layout width is alot bigger than the window size...

  • I don't know if it works, can't try it right now, but try System>Create Object on WindowLeft(or top, bottom, right).X-100, WindowLeft.Y

    Thanks for the idea, but this WindowLeft command doesn't exist...

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alan349

Member since 17 Oct, 2013

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