alan349's Recent Forum Activity

  • I am impressed about your first game, it's so nice and good, artwork is nice and presentation is so cool, and yes those hits and combos are also great. <img src="smileys/smiley1.gif" border="0" align="middle">

    In reality, my first game is that one:

    http://www.scirra.com/arcade/action/11540/my-rpg-v40<img src="smileys/smiley2.gif" border="0" align="middle">

    But I abandoned this project because of the ugly artwork, some complications into the programming and especially because of the 100 events limit into the contruct free version <img src="smileys/smiley5.gif" border="0" align="middle">

  • The artwork is beautiful! :)

    I would think #2 would make a little more sense - to use one hand for the fighting, leaving the other hand to control movement...

    You could always have the controls user definable so people can set it up how they like it...

    There's just one problem about your suggestion.. how can i do that <img src="smileys/smiley24.gif" border="0" align="middle" />?

    I can't figure out any way to do that <img src="smileys/smiley5.gif" border="0" align="middle" /> Sorry, I'm still being a newbie ...

  • Hello guys, currently I'm dedicated to release the version 2.0 of my game Take to Heaven, and, need your opnion about the game controls keys.

    Which one you think that's better (obs: don't worry about the motion controls, it will be explained when I release it <img src="smileys/smiley2.gif" border="0" align="middle"> ):

    1?:

    S,D,F and J,K,L (S for Parry, L for Attack, and D,F,J and K for the Skills).

    2?:

    J,K,L,I,O and Space (Space for parry, J for Attack, and K,L,I,O for the Skills).

    obs: This one has already used on the first version,but the O key. If you want to play and check yourself, here is the link:

    http://www.scirra.com/arcade/action/11736/take-to-heaven-demo-10

    I'm waiting for your opnion <img src="smileys/smiley2.gif" border="0" align="middle">

  • Hello guys, today I'm here to divulge my new RPG project named Take to Heaven!

    I was developing another RPG (http://www.scirra.com/arcade/action/11540/my-rpg-v40), but was prevent to complete it because of the events limit on the free version..

    So, here's the link to the new project: http://www.scirra.com/arcade/action/11736/take-to-heaven-demo-10

    This one is much nicer visually than the other, I hope you enjoy <img src="smileys/smiley2.gif" border="0" align="middle">

    scirra.com/arcade/action/11716/teste

    I don't know why but any of my new tries are working on arcade

    scirra.com/arcade/action/11713/my-rpg-v50-error

    It's not working on arcade <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hello guys!

    There's the link for the test v4.0 of my side-scrolling RPG:

    scirra.com/arcade/action/11540/my-rpg-v40

    After I've finished the controls on the version 3.0, now I've added some new features and fixes <img src="smileys/smiley2.gif" border="0" align="middle" />

    Test it, comment it, give suggestions, rate, share.. Do everything you can to publicize it! Even if on other places ;)

  • I like how fluid the game is and the graphic styling, reminds me a lot of maple story. I can think of 3 things that you could add (not that it needs it)

    1. Attack while running, jumping, hanging

    2. Sliding, which could be used to go under enemy attacks or get into tough spots.

    3. Dashing, which could combined with jumping to reach higher places or jump over enemies

    I also like the ledge hanging and flipping as well as the wall jumping, nicely done, these mechanics were easy to pick up and use effectively.

    "..reminds me a lot of maple story" kkk, thats because the character is practically all based on maplestory man kkk

    In the future I will be creating a own char, but now I don't have enough time and neither ability to draw one <img src="smileys/smiley6.gif" border="0" align="middle" />

    So, about the suggestions:

    1?: Focusing in the second one, I will be adding something like a "skill cancel" + evading, that will allow the player to run, evade from attacks, etc. But the idea of getting on tough spots I couldn't understand, you mean to get pass over a tunnel or something with lower height than the char?

    2?: When you talk about dashing... you mean about running? <img src="smileys/smiley5.gif" border="0" align="middle" /> If it's that, it will be integrated to the "skill cancel" <img src="smileys/smiley2.gif" border="0" align="middle" />

    3?: There is already a attack while running, but I've only noticed that it isn't working after I upload the game to the Arcade <img src="smileys/smiley22.gif" border="0" align="middle" />

  • Looks sweet :D

    I like the efffect of clinging to a ledge !!

    Nice work so far!

    Thanks man :D

    Do you have any suggestion about what more i could add to the game?

  • Hello guys!

    There's the link for the test v3.0 of my side-scrolling RPG:

    http://www.scirra.com/arcade/action/11481/my-rpg-v30

    So, the character's controls are finally finished!

    Test it, comment it, give suggestions, rate, share.. Do everything you can to publicize it! Even if on other places ;)

  • Use any program to unzip the .capx to it's own folder (Winzip, 7zip etc), then run the caproj file from there.

    Hopefully, it should give you the path to where the file is missing. You should then be able to copy any file to that location and rename it as the missing file. Hopefully, you should then be able to open the project and fix it properly.

    OMG thanks god, you have saved my life man!

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  • Hello guys! I'm having a big problem here and need your help the fastest you can!

    I was editing my game project normally, saved it normally, close and turn off my computer.

    When I turn it on back, and tried to enter the project it just showed me that:

    <img src="http://i843.photobucket.com/albums/zz354/alan349/imagem.png" border="0" />

    Anyone knows what can i do???

    Please help me! <img src="smileys/smiley19.gif" border="0" align="middle" />

    (Obs: I'm using a single file project (.capx) not an .caproj one, and its name aren't "New project" as the error says too)

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alan349

Member since 17 Oct, 2013

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