alan349's Recent Forum Activity

  • Anyone can help me?

  • I would like to know how to spawn an enemy out of the player view (out of the game screen) regardless of resolution/window size.

    Since i'm developing my game for mobile devices, I would to like to make the enemies spawn correctly in any device.

    Any tips?

    Could you please check the plays count or remove this games to allow me to reupload it to make it work:

    https://www.scirra.com/arcade/addicting ... ven-rework

    https://www.scirra.com/arcade/addicting ... en-demo-20

    The plays counter got stucked after I upload a new version of them..

  • , thanks for report this bug, but the problem is that I already knew about them

    The first one was my mistake, since I forgot to put the portal (I will explain it below), this way the player will not get to this area and fall down.

    The second one was "intentional", I disabled the other skills since it wasn't needed for the reason I published it, that is only get ideas and suggestions about the spawn method, like yours.

    OK, let explain the portal thing: Have you ever played the game I mentioned before? If so, u'll know what i'm planning to do.. The thing is, in the end of the "level" there will be a locked portal, that will be only unlocked by killing the monsters till one of them "drop" the "item" needed to unlock it. I did it because my old version (link:http://www.newgrounds.com/portal/view/636410?id=636410) was so much "linear", the player couldn't walk freely in the scene, having to kill each monster after monster, making the game boring and tiring

  • Guys I'm here to divulgate and ask help for you.

    Now I'm developing a rework of my old project, Take to Heaven, focusing in mobile devices.

    Here is the link: http://www.scirra.com/arcade/addicting-action-games/17303/heavens-fate-v05-take-to-heaven-rework

    But the problem is, I need your help with the spawn method, as you can see in-game, it is a "bit" insane (that's why i disabled HP). I would like to know your suggestions about a better way to spawn the enemies, for example, if you have already played Colosseum Heroes at your Android Device, I would like a spawn method like this ok?

  • Title says everything, please answer me

  • There are transparent in the left of the image.

    And you have set the layer to transparent, So the layer will fill the transparent empty place with black.

    To be sure set the layer color to red and transparent to no and you will see a red line.

    Yeah, i found it now, i've discovered that resizing the image (since the original one is 3064x720 and the used is 1532x360) made these transparents... What should i do to fix it without losing the "resolution" since if I crop the transparent ones it will be smaller.. ?

  • I took a look at all the edeges and didn't found the black line ur talking about...

    Can u show me a image of it?

  • Hello guys, I was restart my game project and noticed a thing:

    I've changed my background that was several sprites to a single tiledbackground to make the game run smoother, but i noticed that tiledbackground is creating a king of separation line (since i'm extending the image, making it repeat) and i'd like to know how to remove it.

    I'm attaching a capx with the bg problem if u don't understand what i'm talking about

  • New Version of my Platform RPG:

    http://www.newgrounds.com/portal/view/636410

    Please Comment <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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  • New Version of my Platform RPG:

    http://www.newgrounds.com/portal/view/636410

    Please Comment <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • BUMP²

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alan349

Member since 17 Oct, 2013

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