Is there any way to only load the variables on a savegame state?
Because, in my case, I have a custom key option on my game and I want to load only the variables that store the key codes and do not load the rest of it, because when I put the event load at the event sheet, when It executes the event everything is loaded, chaging the layout to the one that it was saved before instead at staying at the options menu layout.
What can I do?