Somebody can help me how to create a better spawn system than the one used on the last version of my game ( link: http://www.scirra.com/arcade/action/11817/take-to-heaven-demo-25)
It's a timed system, that spawn the enemy after 2 seconds that the first one dies (obs: I can't spawn more than one enemy of the same kind in the same time and I don't know how to fix that too) outside the "window screen".
If you want I can post a printscrren of the event sheet.
alan349 I think it'd help if you posted the events you're using.
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alan349 You can use System-Every random(x,y) seconds and create the enemies outside with random too... create objet -enemie on layer 1 at (600, random(500)) for example... I don�t know if this can help you...
Here's the important part:
<img src="http://i843.photobucket.com/albums/zz354/alan349/eventsheet-1.png" border="0" />
Here is a tutorial I did a while back using invisible sprites to trigger enemies. Maybe you could use something like that?