rekjl's Recent Forum Activity

  • DUTOIT, haha thanks for that, never really noticed that C2 can't run on mac. Now just waiting for macincloud to reply me. I will post an update once I get a reply from them, so that it could be of help to others.

    P.S: Haha I too feel like I've got a strong PC, and I find it pointless to spend so much to buy a mac that is not near it. Would rather use that money to buy upgrades for my PC

  • DUTOIT, thanks man! I think I will go with macincloud. Haha better than spending 1k on a second hand mac. Just wanted to ask since this is my first time exporting to IOS, but do we need to install C2 on it? I was under the impression that all I had to do was access the developer tools from the mac to create the certificates and game ID, after that I could just save it to dropbox and than copy it to my PC and export it from my PC. Am I wrong, or is there more to it than this?

    , checking from other forums and discussions, I think I only saw a couple of people saying that they were able to do this, and almost all of them were a few years back, so I am worried that it might not work anymore. They all used IOS emulators like vmware, so if you are interested you could try looking at it. For me personally, I think I will go with macincloud right now, cause I can't find enough information to say for sure it will work or how to make it work, and I am worried what apple might do if they found out I was violating their rules by using a non mac pc.

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  • DUTOIT, thanks I was really leaning towards macincloud as it is perfectly legal, but have anyone had any experience with using it to create certificates for appstore? I googled it and there were no explanation on whether or not macincloud is actually able to create the certificate. I finally found one that said it could be done and with some explanations, but it is a bit old, so I am not so sure. I think I will try contacting macincloud directly and see what they say. Again, thanks DUTOIT, always appreciate your advices!

  • ondraayyy, yes I did mention about vmware, but the problem is, so far I can't find any topic or discussions on whether or not vmware allows the user to create the certificates without problems.

  • Hi guys, I would like to publish my upcoming game to the appstore, but I don't have a mac system, and honestly, I am not willing to spend over $1000 to get an old second hand mac over here. So I am hoping that some of you with experience might be able to share some info on how to achieve this.

    I did some research and saw recommendations on emulators like vmware, and also online rental like macincloud. But there isn't enough information to really confirm if it can work for the entire process. It says that vmware runs the IOS properly, but the author has never tried making the appstore certificate with it. Macincloud looks like a great option, but after some research online, it seems that you are given enough administrator control that creating the certificate has many issues.

    I am hoping that anyone here with any experience or solutions would be able to share them. Thanks everyone!

  • I had similar issues as well with a matching game I created. Time to build, design and do everything else, 8 months. 99% completed, than during extensive test, noticed not only does it get hot very fast, it drains the battery like crazy! You might want to check your battery status as well when testing for 10 minutes like that.

  • Tetriser, thanks for that! Haha I will follow a bit, but since my game is for the phone, the structure will have to be different.

    Also, just to let you know, I played your game on my pc but there seems to be some weird artifacts when I play, all in the menu area.

  • I never tried it, but I would think you can create a textbox, let the player enter what they want, than on the ok button, save it as the variable.

  • Yes, you could do it with a global variable. You could ask the player to enter what name they would like, than save it as a global. Than on your text write like this "Hey! "&Variable1&"How are you today?"

  • farhanx, thanks for that! Really appreciate it. Planning to release my game for the IOS as well and you've pointed me to a good starting point!

  • and everyone making tutorials for Q3D, thank you very much. Haha first time I bought it, I didn't know how to use it and the instructions at that time were very technical and complex for me. I'm now working on other games at the moment, but it is nice to know that once I got the time, there are tutorials there for me to learn it visually.

  • mindfaQ, agreed, using instance variables are the best way to do this, definitely a best practice. But he said he tried and couldn't get it to work, so unless he is willing to share his capx, we can't see what is going wrong, so I gave him another workaround.

    HerrVonClausson If you would like to make the instance variable method work, you could post the capx and we could have a look to see why it isn't working properly. As mindfaQ mentioned, it is definitely the more readable and professional way to go about it.

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rekjl

Member since 13 Oct, 2013

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