I agree with jayderyu that perhaps it depends more on the player.
Personally, I love the stories and pay attention to every cut scenes and CGs. But there are many players who cancel those cut scenes and go straight to the gameplay. Haha I do find myself pushing myself through some very dull and boring gameplay just to know what happens next in the story.
But I do agree that some games concentrate too much on stories until they tend to fell more like a movie. I guess in the end, it depends on the type of player you are targeting, and if you are able get them to play your game. Perhaps with CG, and all that associated with great stories in games, many companies are leaving them out because they are expensive, take time and take up much more space?
In comparison one of the best story games sold
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