Cameron9990's Recent Forum Activity

  • For context real quick (doesn't matter if you play this type of game or not) I'm making a pack opening simulator for a card game, I'd like to make a deck builder.

    How would I take a bunch of sprite objects and have them listed out for a search, but also be able to have those objects not pop up if the variable for how many of a given object you own is 0 without having any gaps between anything?

    Sorry if this is poor wording, feel free to ask any questions out of confusion.

    Tagged:

  • There is a link to an example project in the documentation, have you seen it?

    Okay, genuinely last question... how do you do this when you select a family to be your icon set? I mean, it allows you to select a family, so I assume it's possible.

  • Yes, you can do this with [icon] tag:

    https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/text#internalH1Link2

    Hmm, I see. But how exactly does that function... work? Is icon replaced by the name of the object I'm ripping the sprite from or what?

  • I'm trying to have like unique symbols in my text. Is there a way to insert any images between text lines? Like an image url or something? I'm trying to do something to simulate something like the image below, where it starts off with a couple and has some between.

    Tagged:

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  • So just a quick summary, I'm making something relating to a trading card game I play, like Yu-Gi-Oh! or Pokemon, just less well known. And their website has images of all their cards, but they're decently high quality. Based on the amount of cards I've put in so far I estimate that when I'm done, the file will be around 100GB which is absurd. Is there a decent way in Construct to fix the storage usage, like a simple way to shrink the sprite without it being unreadable, or without taking thousands of downloads for all the cards? Or would taking the physical sprite object and shrinking it down help at all? Just anything.

  • What about this one?

    https://www.dropbox.com/scl/fi/5hqgq824q8mhck1ww3cnv/ShinyCard2.c3p?rlkey=jidydz0psnugghkydviw1tj50&st=t4fl770o&dl=0

    It's still adding a darker tint, but other than that it's working now so thank you... although if you have a suggestion for the tint I would appreciate it, lol

  • Yeah, that example is pretty crazy, I don't understand half of it. But the light streaks are easy to make:

    https://www.dropbox.com/scl/fi/jwuqelur50c527xo7u6gv/ShinyCard.c3p?rlkey=jqm2zhqd4izqlyecpdypwgojq&st=jbg9skfe&dl=0

    My issue with the way that you did this is that it's still tinted darker plus it's not fit to the shape of the card (for context, the opacity on the original is 100% and cards generally have rounded edges)

    To fix the darker thing I set the blend mode to additive (which again isn't done in the original but whatever) But I still don't know how to round the corners of it.

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  • ...no seriously, the Light Streaks magically being applied to the card doesn't make sense to me. Like, there is right around 0 events here, 0 behaviors. But somehow one of these things with 0 behaviors and events correlating to it manage to trim the shape of the light streaks, one of them holds the light streaks within itself, and somehow all of them make the black in all of the images transparent... HOW! There's no events or anything doing any of this, I don't understand it.

  • There's an example of this exact thing (plus some more fancy stuff) in the Example Browser. It's called "Living Card".

    So Umm... how would I do this in a non-3D game? Or at a minimum use the Light Streaks themselves? As when I tried just porting them and any code relating to them, the black was visible.

  • So I'm making a card game, I'd like to make the high rarity cards have a bit of a shine or a foiling to it. I tried looking through the filters and nothing I did really worked, but I'm also not experienced with the filters on here. Is there any you all would believe would work or is there something else that would be recommended for this?

  • ...but I want this to be caused by a whole 1 thing... I'm 100% certain there's a way of typing it. I just think I used the wrong symbol or the wrong function.

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Cameron9990

Member since 2 Feb, 2019

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