Cameron9990's Recent Forum Activity

  • I think you want to look at effects for this. There are a large number of standard effects you can mix and match to change the whole deck.

    yours

    winkr7

    So uhhh... no, most of them sorta just turned the art either black, or completely invisible with no settings to mess around with... which was weird... no seriously, it's a card game, they all have completely different artworks, not sure why it had the same effect on all of them.

    But I was moreso looking for a like... idk, like a shine or foil animated effect. Idk, I just couldn't find any effect that made anything look "better" other than sharpen. Emboss I thought would be cool, but it for some reason removes color from things, if there was a way to have them emboss effect without it completely stripping color, that would be pretty cool too. (Yes, I have tried it at lower percent's and it was SO CLOSE to making me like it... but then I looked back at the original art and missed the more vibrant colors)

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  • I think you want to look at effects for this. There are a large number of standard effects you can mix and match to change the whole deck.

    yours

    winkr7

    Ah, that's what I was looking for, I've never used it so I didn't think about it.

  • So I'm currently making a pack opener for a real life card game, the community had been asking for one for ages. For the cards themselves, I used images off the card database. However in sets, they take some of the more iconic cards from that set and have a super special rare version of it, in real life most of them are the same artwork but different foiling.

    I was wondering if there would be a simpler way of adding a sparkly or foily effect without having to go into each card and work on my animation skill for each and every card. Like is there a behavior or a way that I can do particles or something that I can do to make it look good without it taking absolutely hours per card?

    Tagged:

  • I also recommend a dictionary in this case. You can then save it with Dictionary.asJSON

    > Would doing something like Set Key: "Variables" Value: Variable 1 | Variable 2 | Variable 3

    This works but isn't as clean. You'd do

    > variable1 & "|" & variable2 & "|" & variable3
    

    And when you get them back you'd

    > Set variable 1 to tokenat(valuefromstorage, 0, "|")
    Set variable 2 to tokenat(valuefromstorage, 1, "|")
    Set variable 3 to tokenat(valuefromstorage, 2, "|")
    

    ...wouldn't this be how you save them with a dictionary though? like it's either this or doing each of them one at a time right?

    Like if I don't do it that first way then wouldn't it be:

    On Button Click:

    Set Key: "Variable 1" Value: Variable 1

    Set Key: "Variable 2" Value: Variable 2

    ...and so on

  • howtoconstructdemos.com/easily-save-multiple-values-in-local-storage

    Okay, so yes, save and load each of them one at a time.

  • kibaga.org/c3-example/file_uploads/index.php

    In this example, the state of the sound is preserved.

    You can also save any of your variables.

    Not quite what I'm looking for, I understand saving one thing at a time, but is there a way to save all of them in one action and then recall them all in one actions, because I need multiple variables and I just don't want this to look super long on my event sheet.

    Would doing something like Set Key: "Variables" Value: Variable 1 | Variable 2 | Variable 3

    Then whenever I load the Key "Variables" somehow set all the Variables to the values it stored? Is there anyways to do that that I'm not thinking of, or do I genuinely have to do this one variable at a time?

  • I have game settings and I'm just trying to make it to where they don't need to be set every time you load the game. So I was just hoping I could with one event and one action, just store everything needed.

    Tagged:

  • I wanna know how to change both the icon and remove the intro bit (for some reason can't think of the name rn)

    Tagged:

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  • I downgraded my computer from Windows 11 to Windows 10 and I guess in the process it whipped my whole OS drive, so I lost every game I was working on. One of the games is a whatever to remake, I understand everything I did and it wasn't too large yet. But the game I have on the arcade was a proof of concept and it has been a genuine slug to try and make... I'd really like to not have to start over.

  • What browser are you using? Do you see the same issue with a different browser?

    I'm just using Google chrome. It's legit not letting me alter anything on the starting layout with events. I just tried doing an event that on left mouse click spawn an item at point 0, 0... and it still won't do that. Like the starting layout in the editor and in the Arcade version that's been up for about a half a year just randomly stopped working for me.

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Cameron9990

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Last online 12 Mar, 2025

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