> Interesting, and what about for attacks that aren't angled towards the player? like a 360 burst style thing?
Is the same logic but more bullets spread across the 360 degrees.
Basically, any burst will be the same logic, the only thing difference is:
-How many bullets to shoot
-And between which Angles to spawn.
-Set Bullet Angle
I Reuploaded the example, you can download it from the same link above.
Also, I fixed a small mistake on the ImagePoint name I put "Bullets" instead of "Bullet", it should be fixed now.
Odd, for some reason your new example isn't shooting at all, lol. But I think i get it, I forgot loopindex was a thing... although I have no idea why your thing isn't shooting so maybe I don't get it...