Cameron9990's Recent Forum Activity

  • So I'm currently making a pack opener for a real life card game, the community had been asking for one for ages. For the cards themselves, I used images off the card database. However in sets, they take some of the more iconic cards from that set and have a super special rare version of it, in real life most of them are the same artwork but different foiling.

    I was wondering if there would be a simpler way of adding a sparkly or foily effect without having to go into each card and work on my animation skill for each and every card. Like is there a behavior or a way that I can do particles or something that I can do to make it look good without it taking absolutely hours per card?

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  • I also recommend a dictionary in this case. You can then save it with Dictionary.asJSON

    > Would doing something like Set Key: "Variables" Value: Variable 1 | Variable 2 | Variable 3

    This works but isn't as clean. You'd do

    > variable1 & "|" & variable2 & "|" & variable3
    

    And when you get them back you'd

    > Set variable 1 to tokenat(valuefromstorage, 0, "|")
    Set variable 2 to tokenat(valuefromstorage, 1, "|")
    Set variable 3 to tokenat(valuefromstorage, 2, "|")
    

    ...wouldn't this be how you save them with a dictionary though? like it's either this or doing each of them one at a time right?

    Like if I don't do it that first way then wouldn't it be:

    On Button Click:

    Set Key: "Variable 1" Value: Variable 1

    Set Key: "Variable 2" Value: Variable 2

    ...and so on

  • howtoconstructdemos.com/easily-save-multiple-values-in-local-storage

    Okay, so yes, save and load each of them one at a time.

  • kibaga.org/c3-example/file_uploads/index.php

    In this example, the state of the sound is preserved.

    You can also save any of your variables.

    Not quite what I'm looking for, I understand saving one thing at a time, but is there a way to save all of them in one action and then recall them all in one actions, because I need multiple variables and I just don't want this to look super long on my event sheet.

    Would doing something like Set Key: "Variables" Value: Variable 1 | Variable 2 | Variable 3

    Then whenever I load the Key "Variables" somehow set all the Variables to the values it stored? Is there anyways to do that that I'm not thinking of, or do I genuinely have to do this one variable at a time?

  • I have game settings and I'm just trying to make it to where they don't need to be set every time you load the game. So I was just hoping I could with one event and one action, just store everything needed.

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  • I wanna know how to change both the icon and remove the intro bit (for some reason can't think of the name rn)

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  • I downgraded my computer from Windows 11 to Windows 10 and I guess in the process it whipped my whole OS drive, so I lost every game I was working on. One of the games is a whatever to remake, I understand everything I did and it wasn't too large yet. But the game I have on the arcade was a proof of concept and it has been a genuine slug to try and make... I'd really like to not have to start over.

  • What browser are you using? Do you see the same issue with a different browser?

    I'm just using Google chrome. It's legit not letting me alter anything on the starting layout with events. I just tried doing an event that on left mouse click spawn an item at point 0, 0... and it still won't do that. Like the starting layout in the editor and in the Arcade version that's been up for about a half a year just randomly stopped working for me.

  • Like I'm very confused. All of my buttons on the starting layout of my game wont stop flickering and for some reason no matter what I do I cannot change the animation nor frame of anything on the starting layout either. And like, I'm especially confused since I went back to my arcade upload and for some reason all versions the game on there suddenly have flickering buttons on the starting layout too (the animations were something I was adding in the update I was making). Like what suddenly happened that just broke everything?

  • You can try Set layout scale to 2

    But I don't recommend that. Perhaps reduce the viewport size in project properties?

    I can see what you were going for, but that doesn't remotely do what I need it to. I was just hoping there would be a convenient way to double the size of everything real quick without clicking on each item individually... since that would take a while.

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Cameron9990

Member since 2 Feb, 2019

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