Cameron9990's Recent Forum Activity

  • ...well I tried recording a video, but for some reason my video I recorded didn't show it, it ran smooth in the video even though I can see it in game, but it's like the camera moves one pixel at a time instead of just being smooth movement... which is kinda awkward in a game that all the art is 8x8.

  • I'm making a top down game that all the sprites are 8x8... including the background. Anyways, whenever I'm moving diagonally it looks like the screen is jittering, I can only assume this is due to the low quality of the pixel art, but idk.

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  • It literally just won't let me set any values, help.

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  • You and your friends can do separate event sheets with different variables, functions...etc.

    The copy to the final merge project.

    But is that like... the only way to go about it? because that's pretty bad.

  • I want to make a game, but I thought it would be fun to make it with someone. Both Unity and Unreal have multi-user editors that you and someone else could work on the same project at the same time with, I was just wondering if Construct 3 could do something like that or if we'd have to work on the game one at a time?

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  • No, you can't add objects to a family in runtime.

    You need to add all monsters to Monsters family, and define "isEnemy" variable on the family. This way you will be able to easily pick friendly or enemy monsters in the game.

    but like... doesn't that turn it on for the whole family... it still doesn't work if that's the case and I'd have to do it one at a time.

  • I'm making a turn based gacha game and there will be duplicate monsters, so I need a way of registering one as an enemy, I could do a boolean but that means I'll have to check every single monster in the entire game individually, I mean, I can do that, it would just save a lot of time if I could add and remove from family in my scripts.

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  • So I'm trying to make a turn based gacha game, I figured the easiest way to do combat is to make it to where on click it checks for if the object clicked has the Monster variable set to true, if it does then it will check if it is the opponent's monster (yours if you're using a buff) and do its ability accordingly, I figured that would be much easier then programing an on click for every single monster that will be in my game, is there a way to go about that? Because I realized that I really don't know how.

  • So i'm trying to make increasing knockback in my game, as in the more times you've been hit, the more pushed back you are per a hit (kinda like Smash Bros), i tried using vector x mixed with variables that increased because it kinda did what i wanted, but i quickly realized an issue, it had appeared that vector x had a max value, i tested by moving the number to 1,000,000 and it did nothing more than 500, is there a way to bypass this limitation and increase the knockback farther, or is it going to stay limited? also, it appears to be kinda randomized as is, like the knock back is going up and down.... which i find kinda weird, is Vector X actually the way to go, if so how do i fix it, if not, then what do i use?

  • I was trying to hook up a gamepad but for some reason it doesn't work and i was wondering if my controllers were even compatible that being Gamecube and XBox One, do these gamepads work with construct 2?

  • I want to make a spawn platform for my game and i want it to disappear whenever the players get off of it, i though about taking the on collision with another object and then inverting it but you cant invert it, if this could be answered that would be of great help

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  • Basically I'm doing a fighter game in which that player one and player 2 go at it with each other, i want each of the players go bounce back a little and to bounce back farther the more that they are hit, how would i do that

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Cameron9990

Member since 2 Feb, 2019

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