Sebastian's Recent Forum Activity

    >

    > > What we know so far:

    > > - Construct 3 Personal subscription will be $99/year. (cheaper than Spotify)

    > >

    > >

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    > Spotify provides unlimited music at an affordable price, whereas C3 just provides you with the tools to create games. Consuming entertainment vs. producing entertainment. It's not a fair comparison and it's not helping anyone.

    >

    > A better comparison would be to say C3 the same price as Stencyl and Buildbox, or cheaper than GameSalad subscription.

    >

    I'd much rather pay for tools that can help me create content that I could sell and possibly make a living from vs something i simply consume. Musicians pay thousands of dollars in software and equipment to create music and I'm sure they'd easily trade places with indie game developers. We have it easy. Buy a computer, cheap software and start creating.

    The fact that you would rather be a developer than a musician is irrelevant. You missed the point entirely.

    I don't think they are open minded about this. You will either pay forever for C3 or you won't get full access anymore.

    That's good to know. I must have missed that. Personally, I'm not too bothered by the change in pricing model.

    Of course, I would prefer to buy it than rent it. But, as long as the new features are worth it, I will consider it.

    Unfortunately, I haven't been "wow'd" yet with the information dribble. Hopefully, the coming weeks will change that.

    I'm guessing that's probably why they are stalling... so you can be wow'd in the coming weeks!

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    What we know so far:

    - Construct 3 Personal subscription will be $99/year. (cheaper than Spotify)

    Spotify provides unlimited music at an affordable price, whereas C3 just provides you with the tools to create games. Consuming entertainment vs. producing entertainment. It's not a fair comparison and it's not helping anyone.

    A better comparison would be to say C3 the same price as Stencyl and Buildbox, or cheaper than GameSalad subscription.

    If Scirra loses 4 out of 5 users because of the subscription model, how long before they turn a profit from those that remain? Because it's all about the $$$ now.

    Subscription model (or SAAS - Software as a service) now is a inductry standart in fact.

    Not

  • Speaking of updates, my Ipad3 the won't get any.

    Yeah, Apples great.

    There's that. I have an old iPad 3 too. Still works great, but it's not supported anymore and newer apps won't work on it. Not that new apps would work on it anyway. It came out in 2012. Mobile technology has came a long way since then.

    Both. I think a balanced approach would be to put some features (which are a %$^% for Scirra to maintain) under a subscription system, while simple features which require little to no maintenance or extended support under a flat fee system. I am sure Ashley knows which is which.

    I don't see why they can't adopt both. If I were to buy C3, I would wait for the desktop version anyway, and I wouldn't use their cloud service. My use of the product wouldn't cost them anything. I wonder if the reason they want to force users into a subscription is because they want to keep tabs on us?

    Week 6: We have integrated the new Apple touch bar with Construct 3 guys!

    I thought the Apple touch bar was ridiculous until I tried it. It's very useful. It's the precursor to having a fully digital keyboard. Imagine of developers can label each shortcut on your keyboard, or animated them, or even turn your keyboard into a game? That's where we are heading.

  • The problem with native exporters is that it puts you at the mercy of soulless corporations like Apple. There is a reason Safari support for HTML5 is trash: because it forces people to use the Apple store and buy the Apple iOS developer license.

    Apple will die in the flood of open source. Scirra's choice to go HTML-only is a good one imo. Technology is going to the world of open source and open standards, and corporations are relegated to developers of new technology.

    People begging for native exporters is like begging to back to ritual stake burnings for witches.

    Apple is not going anywhere. Most open source is crap and there's no way it's going to kill an entire platform. I think you say this because you don't really understand why people like Apple products. And if you understood that, you would understand why Safari doesn't get updated as much.

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    > >

    > > Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    > > You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    > > You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3

    > >

    >

    > No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

    >

    Far from the truth, and fusion 3 will be getting itself inline with everything that construct improved upon.

    How limiting is Fusion? I would like to know before I invest too much money into it.

    >

    > > Even if it fails, by the time you have decided on another licensing model, a lot of the people here would have moved to the obvious contender - fusion3.

    > >

    > >

    >

    > Is Fusion 3 multi-platform? Can I run it on a Mac? Just curious...

    >

    Fusion 3 editor will be multiplatform yes - confirmed to be developed and tested on windows, mac and linux. More than that - running natively - not inside a web browser.

    Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3 <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

    btw here are some of the NATIVE indie games made on fusion 2 and 2.5:

    Subscribe to Construct videos now

    nice frame rate there

    fusion 2.5 runs almost perfect on mac and linux via wine. There will be no need for wine when 3 comes out - it will have native editor for each of the three platforms.

    Construct2 does not run well with wine - you cant run a server to playtest your game and there are crashes.

    Excellent! Exactly what I needed to hear right now. Thank you for that information. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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Sebastian

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