Sebastian's Recent Forum Activity

  • Is 20 MB a lot? Bejeweled on my iPhone is 64 MB. It doesn't seem like much.

    I played your game for a little bit and I had fun. The controls felt limiting because I could only move up and down. I felt like I should be able to slow down and speed up too. I wasn't sure what to do with the animals with the yellow balloons, because all I had to shoot them with was red, blue and green paint. I figure out red and green works, but it doesn't make yellow in my mind. And I lost a few times, I suppose because I didn't save enough animals to continue, but it wasn't made clear to me exactly why the game was over.

    I really love the art style and I think your game has a lot of potential. I think it would be fun to add an option to do a loop de loop so you can have one last chance at saving animals you passed up by mistake. Even after the things I had difficulty with, I really enjoyed your game. Good work!

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  • Don?t expect to learn by constantly asking for help with different areas of your game.

    Although I understand the frustration of facing the same questions everyday, I respectfully disagree. I don't think it's helpful or kind to discourage people from asking questions when they are stuck. That's how we learn and progress. Even if the question is basic, all the person might need is some clarification or to have the instruction reworded.

    I think we should keep in mind that everyone learns differently. Kinesthetic learners need hands on experience to learn a concept well and providing a sample .capx for them to experiment with and deconstruct might be the best option. It's not always a case of someone being lazy and wanting others to do the work for them.

    If newbie questions like the ones you refer to bother you, wouldn't it be easier to simply ignore those comment threads and leave them for someone who doesn't mind helping those people out?

  • I'm not really sure why that is, but I think some replies take longer. My question might have had a more simple answer. I know I will respond quicker if I only have a sentence or two to type than if I have to respond thoughtfully and maybe research what the issue might be. I try to expect 3-4 days for a message board or email reply. I know a lot of people are busy.

    I agree with you about Apple TV. They should have allowed game apps a long time ago. Technically, you can probably still do that through your iPhone and iPad with AirPlay, but it would better if it could stand alone.

  • jayderyu

    I'm unaware of the W3C controller. Sounds interesting. I'll look into it. If Ludei doesn't release the next version of CocoonJS by the next keynote where Apple is expected to announce controller support for iOS7, it won't be the end of the world, but fingers crossed! I think it would be a small boost for the first games that support it. Apple is already approving games that support it.

    Ashley

    I wasn't sure how much collaboration, if any, was needed to make it work. It's good to know that it will work straight away! I emailed Ludei yesterday, and I got a nice response from them saying they are interested in supporting the controller. With any luck, it won't take long to implement!

    mammoth

    I don't know the specs for the Mac mini. Can you already plug it into a TV? HDMI or something? There are already controllers for OS X Mountain Lion , so you can probably do that now if you want. A lot of people are hoping Apple expands the capabilities of Apple TV to play games, then it would compete directly with Ouya, PS Vita TV and other consoles. It's a possibility.

    (Edit: corrected spelling)

  • I suspect Ejecta and CocoonJS will support IOS game controller. So C2 will follow and support with those.

    Sorry, I meant with CocoonJS if Ludei adds support for it. I assume C2 will follow eventually, but I'm trying to get a sense if it will be available the first day of iOS7's release. iOS7 is suppose to be released in a couple days. I guess it's not looking too good.

  • Does Construct 2 plan to support iOS7 Game Controller?

  • Nice runner and great atmosphere. I really enjoyed the demo.

  • Hi Christina. I bit off topic, but I recognize your art from your Ludum Dare entry, Legend of Troll. Nice work on that. I really like your troll design.

    Your tileable water with refraction tip is cool too! Thanks for sharing it.

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Sebastian

Member since 6 Sep, 2013

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