EzekielRage's Recent Forum Activity

  • Hello,

    thank you, I will check it out :)

  • Hi,

    so I was wondering, I wanted to use the random cave example to build something but it is al in Javascrip, as you probably know.

    I wante to ask how do I incorporate that into event sheets, since I want t buid on that demo to create a full game.

    The idea is it to take the random cave, player, gold and bomb code and make the rest of the game with events. I want to add a small gun, some enemies and more levels with different tiles as well as other treasures.

    But when I just copy the script into a scriptcall in an eventsheet, nothing happens.

    So either that or the same concept but in events instead of Javascript.

    Can that be done? And if so, how?

    Thanks :)

  • Expect an eMail from Ezekiel Rage :)

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  • Good day,

    I am looking for an LCD Shader. I am willing to pay for the creation of one.

    See attached Screenshot :)

    I tried various methods with other plugins and effects but it never looks convincing. I am not trying to emulate the effect, I want a shader that properly seperates the pixels with black outlines, like an LCD :)

    Have a Pokemon Screenshot from the GameBoyColor :)

    Tagged:

  • Bump?

  • Hello,

    yes, I know there is an old tutorial out there. I want to know if there is a way for achievements with the new files, preferably a simpler one. Because that old tutorial does not really do it for the current year argument.

    Thanks.

  • Hello,

    I used winstreak's method, the video was very well done :) Thank you s much, it works exactly as I imagined. Much appreciated :)

    Thanks to everyone who also contributed, you are great people :)

  • Hello,

    I am trying to have a character jump smoothly to a specific spot. From there, the character should jump smoothly to the next spot.

    So far I tried pathfinding, 8way movement and platform behavior but it doesn't really work the way I want.

    The idea is it that I have four holes in the ground where a boss enemy jumps out from one and into the next hole. Since there are four i want the boss to randomly spawn and pick a random hole, so the distance should be different, otherwise it would be easy XD

  • Thanks, but non eof that is really helping in my particular case I am afraid. I guess I'll just have to do a little fakery. It won't be a spinning cube but I guess I can do something else.^^

  • Okay, basic feature, nevermind...

    So that brings me to my next question: How do I create that with a mesh?

  • Hi, I may be dumb and just overlook the obvious, but how on earth does one rotate a 3D object on its pan/rol/tilt axis? I can add a rotate behavior, sure, but that just spins it like a sprite. I want it to turn like a globe.

    Basically, i got a cube I want to rotate. That simple.

    Help?

  • Without changing a single thing, when I open a finished game in C3 a specific particle effect doesn't damage my enemies anymore. When I open it in C2 it works, so I was wondering if something specific changed? Ironically enough it is only this particuar effect, a similar effect that would damage the player still works.

    I could re-do it, but it s a ton of work and I'd much rather avoid that, so f somebody could tell me if anything specific changed backgound wise that could help.

    thanks^^

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EzekielRage

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