EzekielRage's Recent Forum Activity

  • I tried that but it always gives me so i think i did something wrong.

    basically what i want to do is put them into global variables and check them with each other to determine a random player being the traitor.

    like, one player who has the first set of numbers between 1 and 6, the second nmber between 7 and 12 and the third number between 13 and 21 is the traitor. so i figure read all numbers into global variables and make a comparison. but i cant set the global variable...

  • Thank you for fixing this, but now I have anotehr problem: How do I access those values now? As in, How can I put those values into global variables or something like that?

    EzekielRage

    *too dumb (just kidding - my wife is a teacher and I am a terrible speller so I get corrected a lot)

    rather than searching every time to see if a "card" has already been picked, it is easier to make a source array with all the available numbers (cards) in it, and delete each one out of the source array as it is dealt to a player...

    https://www.rieperts.com/games/forum/Deal21Cards.capx

    the SourceDeck is a one dimensional array - with 21 places in it to hold a number.

    the PlayerDeck is a two dimensional array that has 7 rows with 3 columns

    so, the players (x axis) are numbered 0 to 6, and each one has three (y axis) spots for a card number.

    the first players cards are (0,0), (0,1) and (0,2)

    second players cards are (1,0), (1,1) and (1,2)

    etc...

  • i was apparently too dumb/tired to type as well :)

    many many thanks, this is exactly what i was hoping for. you have done me a kindness :)

    thank you very much for your great help :)

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  • hi,

    so i am new to arrays and i can't wrap my head around them because apparently i am to dumb or something.

    either way, what i want is simple, but perhaps i am thinking too complicated.

    i want an array that assigns three random, non repeating numbers to seven rows. i got it to work so that each of the seven gets ONE number, but i fail at giving them three numbers.

    the idea is it to set up a cluedo style clue sheet. if you ever played cluedo you know what i mean. six players plus one murder get a set of cards each from a pool of 21 cards, so thats three cards per player plus three murder cards. and then you have to cross reference to find out what the murder cards are.

    i am not trying to make a cluedo game, i am just trying to get the engine to assign the random cards, in this case numbers, to the seven card holders.

    here is the capx of my test:

    dropbox.com/s/k6cxl60gzcnmpxl/test2.capx

    if you could help me in any way, shape or form to get this to dowhat i want, that would be great^^

  • Before I go, I can tell you the issue happens in 260 but not 259 so I assume it has something to do with the change to the platform behavior you fixed, with player running into walls as you put it^^ And now I'm out, thanks^^

  • No account, not registering for a bug that will eventually get fixed anyway. Somebody's bound to find it, I can wait.

    The movement issue I originally talked about is player movement, I suspect a problem with support for visual studio, maybe I need to downgrade or upgrade or something. Since I can't fix that issue (seeing how it runs perfectly on edge, chrome, NW and co) I also don't need a sound fix, obviously, what good is nice music if you can't play the game^^

  • I can gladly send you a before and after update comparison video. i assume it is related to the bullet behavior because enemies with just the platform behavior work fine, but if you combine platform for gravity and collision with bullet for movement, some slopes cant be climbed anymore^^

  • Ah, that's good and bad because I can't update because the bullet behavior changed with that update and a lot of my enemies use that to go back and forth and with the new update they cant climb up slopes anymore, which is weird.

    Any chance that bullet behavior will be fixed soon? From what I can tell its an issue with gravity, because they are being pushed down the slope faster than they can climb up - an issue that wasn't there before, especially if you consider that they don't have bullet gravity at all, i use platform gravity for that^^

  • hi there,

    I'm not a newcomer and know my way around C2 so let's get right into the deep of it.

    i am trying to publish a game to windows store - in fact i already did. but i had to take it offline because of a strange bug that doesnt play the sound and that completely make the controls go whack.

    i have the right file format and it plays perfectly fine in edge but for some reason visual studio fucks me over.

    does anybody have experience with exporting via visual studio? why cant i use the controls as they should? most of the time they only half work and combining two keys is impossible. and why is there no sound desptie the fact that i use the right file format?

    thanks^^

  • Since it's not really possible to port C3 to Switch or other consoles, we are thinking about porting it to Unity instead and running console games from there.

    Is there any interrest in such a project?

  • Because I didn't know there was a discount o.O

    I'll look into that, and how to cancel after a year. Thanks :)

  • This offer STILL stands because apparently it's way more complicated to give away 50 bucks than you'd think...

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EzekielRage

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