EzekielRage's Recent Forum Activity

  • Yeah, that would also be great. But for now figuring out split screen with two layouts would be great^^

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  • Hi there,

    i was wonderinghow exactly you could do a two layout split screen? The idea is it to have one screen show layout one and the other show layout two at the same time^^

    any takers?

  • both good ideas, i will try that out :) thank you and sorry for the long reply time I had a helluva week :)

    edit:

    i tested what I could. There seems to be no way to change the scroll steup BUT the seperate camera object idea works incredibly well and even does more than I incidentally planned on doing, so thanks a lot for this idea it is very much appreciated :)

  • So I am developing this 2D platformer and I have big layouts that scroll and zoom and all that. SO that works fine.

    Now here is the thing: I want to lock the screen so that it does not move in a boss battle, to confine the boss fight to one single screen. But I don't want to create a new layout for that, i want to lock the screen to a certain position in the new layout.

    Is there a simple action for that or is there a special way to do this?

    thanks :)

  • i had a condition with overlapping but that didn't help either. I'll try a container and see how that goes^^

    edit:

    And that worked perfectly. As simple as that! fantastic, thank you!

  • i tried that already but nothing changed.

    In fact i tried it for bats and batboxes. nothing changed with abts and with batboxes all bats started flying at the same time but only one was visible.

  • So by now I erached a point in my game where i have to place some enemies in a stage to test if their behavior does what it's supposed to do. So today i tried making a bat.

    The bat hangs on the ceiling and sleeps. if the player comes close, the bat wakes up and flies around frantically. it tries to get the player, so if the player is out of range (aka turret range) the bat flies somewhere else until the player gets in range again. If the player hits the bat it dies.

    So far everything i described here works like a charm. Here's what I did:

    i created a enemy box. since i dont want the bat to titl at any angle but till fly in any angle, i gave the box all functions and simply attached a bat sprite to the box. the sprite has two animations: sleep and fly. so for starters they sleep nd then they fly. This, as wll, works perfectly.

    Now here is my problem though:

    once ONE bat starts to fly, ALL bats start their fly animation, even though they still sleep. furthermore, once all bats aredefeated, the last bat i kill is NOT disappearing. its gone, technically but the sprite still shows and has the fly animation on loop.

    i did this:

    <img src="http://www.ezekiel-rage.com/images/problem2.png" border="0" />

  • Alright, that helps :)

    Thank you very much :)

  • rehi

    thanks i checked it out. shooting up is now working, thanks for that. can you tell me where the problem was because the death animation of the enemies is still not playing as it should!

  • sure thing, there ya go:

    dropbox.com/s/3y28j0ikgpp95w9/Game.capx

    controls:

    arrow keys and dpad: move left, right, duck and aim up

    XCV on keyboard and AXY on gamepad are jump, fire arrow and punch

    i removed a few functions earlier to narrow down my problem so not all features of sooting upwards and such are implemented - no use if the animation wont play.

  • hello there :)

    so after hours of hard work i finally came to the point where i put some battles into my game.

    i am developing a sidescrolling action game. the general idea is it to be able to fire arrows in three directions: left, right and up.

    the left and right part was tricky with the system I use but it works perfectly now. However I have a problem with firing upwards. that problem is connected to the enemies not playing their death animation funny enough.

    you see the eventing is made in a way that the player has his shoot animation and at the end of said animation the arrow fires. and that works. however for some unknown reason when i press up and shoot the animation starts and then hangs on the first frame.

    curiously enough the death animation of the enemies has the same problem. it hangs on the first frame and does nothing after that first frame. somehow this seems to be connected because when I want to add the injured animation for enemies that got hit the engine does what it should, stop the enemy shortly and reduce its health but the walking animation keeps playing instead of the injured animation as should.

    i double checked all the names and they are correctly typed. its alos strange that this problem only applies to some animations but not all. most animations work fine.

    any ideas?

  • That exactly did the trick. Works flawless now. Thank you very much for your quick help :)

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EzekielRage

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