EzekielRage's Recent Forum Activity

  • No, only in this one. And it didn't do it from the beginning.

  • Note: Due to NDA, I can't post the capx file. Sorry!

    I try to explain this as good as I can. So I have a game, 2D sindescrolling style. So the idea is it that if you pick up item, you add +1 to said item.

    lets say i pick up one nail, i add +1 to the global variable for the nail. so i should have 1 nail. that always worked for the last few weeks until now. I don't know why, but suddenly, every time i pick up a nail, i get 2. the debog mode tells me that yes, there is one nail instance (so i don't accidentally pick up two) and when i pick it up i get two nails.

    now at first i thought it is a timing issue, that he runs the action twice before destroying the initial obejct, but that is also not the case. so i thought that another variable or object interferes with the global variable, so i togge disabled everything except the functions for the player picking up the nail - same result. then i did a word search for the variable because i figured if there is an interference somewhere i can find it that way - no roblem there, everything is set up the way it was.

    so i have no clue why i have this problem. the thing is, i could easily set picking up said object to 0.5 instead of 1 so i get my 1 nail, so to speak. but that does nto solve the underlying problem and i have no clue what that might be...

    edit: maybe it helps if i tell you that it happens to at least two variables, both are pickup items, butit does not happen to all pickup items. the code for the item drops anditems pickups are the same, just with their corresponding images. one of those images is animated, one isn't so that's also not a factor.

  • Thanks for the info. It would work with only one layout I suppose. so I'll chekc out this plugin thanks^^

  • Rehi,

    so still nobody here who can help me? Because my entire concept is based around this and if this does not work i have a serious problem. I can fake it with having both parts on the same layout but then i would STILL need a split screen....

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  • Perfect, many thanks!

  • So after searching for a tutorial and the FAQ i finally give up and post here.

    I have a platformer and my character does not move the way i want.

    well he does, until i add in that damned idle animation. i want him to just stand when nothing happens and he does but with falling, jumping walking things got out of hand.

    i attached a capx file for you to chekc out. please ignore the graphics, many are placeholders. as you can see when you move the player things don't work as expected. any help? thanks

    https://www.dropbox.com/s/nyq6bdk3db6etlt/platformgame.capx[/code:1opz72tn]
  • I checked all image and origin points as well as the collision polygon - and that was the problem. THe Polygon was messed up in a few frames so ther we have it. Thanks for the Help

  • But i need both displayed at the same time...

  • Thanks for the info guys.

    I have plans on displaying two layouts at the same time with one player, though, where you can jump from one layout into the other and back via gateways^^

  • Is there nobody out there to help me?

  • So i am creating a platformer and so far everything works as it should. however ONE particular enemy type is stuck in the floor. It moves left and right as it shold, does damage and everyhting but it falls through the first floor tile and then keeps walking in the floor, just its height under the floor. no clue why.

    i checked the origin and it fits, double and triple checked the funcitons, its the same funciton as anothr enemy that works flawlessly, no clue what it could be.

    help, please?

  • Nobody? Please?

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EzekielRage

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