hello there :)
so after hours of hard work i finally came to the point where i put some battles into my game.
i am developing a sidescrolling action game. the general idea is it to be able to fire arrows in three directions: left, right and up.
the left and right part was tricky with the system I use but it works perfectly now. However I have a problem with firing upwards. that problem is connected to the enemies not playing their death animation funny enough.
you see the eventing is made in a way that the player has his shoot animation and at the end of said animation the arrow fires. and that works. however for some unknown reason when i press up and shoot the animation starts and then hangs on the first frame.
curiously enough the death animation of the enemies has the same problem. it hangs on the first frame and does nothing after that first frame. somehow this seems to be connected because when I want to add the injured animation for enemies that got hit the engine does what it should, stop the enemy shortly and reduce its health but the walking animation keeps playing instead of the injured animation as should.
i double checked all the names and they are correctly typed. its alos strange that this problem only applies to some animations but not all. most animations work fine.
any ideas?