EzekielRage's Recent Forum Activity

  • Can't do that > NDA, otherwise I would have done that...

  • So I am doing a day night system and the idea is that I say that between hours 6 and 17 is day so do vertain things

    problem is that doesnt work. the game completely ignores the time.

    now i commented everything else out to ensure its not another problem and it doesnt seem to be the case. i did the same thing with a night setting, that also didnt work.

    i can work around that but i figured before i do more work for nothing i ask if i overlooked something obvious^^

  • I already said, I REMOVED that right away. So your investigation probably skipped that part. Anyway, i found a solution involving Global Variables, something I wanted to avoid but whatever. I still thank you for your time and effort, though.

  • None of you reading what I previously wrote means none of you are helpful. Except Prominent who actually read what i wrote.

    But it's okay, i'll figure it out on my own...

  • i know all that. the problem is that the layer DOES NOT keep the data but resets it. thats the whole problem why i tried global objects to be gin with shich i removed already. the problem still stands that everything on the global layer keeps getting reset and no, there is no code issue as i put it on a seperate layout without event sheet as per your suggestion.

  • Okay I narrowed the problem further down.

    i have a global layer and on this layer i have some graphics and a font. every time a new layout is loaded all things in the layout INCLUDING the global layers are re-created. everything reset for some reason so i made my objects on the global layer global as well. now they stay AND get recreated, explaining the doubling.

    but why are they recreated every time i load a new layout, isnt that what global is for, to prevent that inthe first place? and why only with layouts i visit for the first time? if i visit a layout again, it doesnt happen.

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  • Okay I tried that and exactly the same thing happens. Every time i load a new layout everything on the global hud is loaded too, resulting in everyhting being doubled...

  • No I did not and no I have not. Let my try that. Although I HATE video tutorials^^

  • So I created a global layer for my hud, which is nice. THe problem is every time i change layout, the engine adds all events on that layer, basically duplicating them. so on layout 8 i already have 9 HUDS over each other, that of course eats framerate considering i have over three dozen layouts. any suggestions as to why and how to fix that?

    I use the latest beta^^

  • Thanks for the quick help my friends

    I downloaded both files and I'll see if I can put them to use. Thanks a ton, much appreciated

  • So I tried the search function, apologies if this ahs already been answered, i didn't find an answer.

    I want to make an elevator. Basically a sprite that sits there. Player walks in, presses the UP arrow. Elevator checks what floor we are on and if we are on floors 0 1 2 elevator goes up. if we are on floor 3 elevator cant go up.

    same goes for down, obviously.

    i tried many approaches withg ravity, 8 way movement,s bullets, variables and whatnot. no idea how to do that

    would somebody be so kind and nudge me into the right direction?

  • rehi,

    thanks for the message , i did change the sound situation to avoid this problem and prfer thenew way so this is kinda not an issue anymore. but thanks for your time, much appreciated

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EzekielRage

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