Zero999's Recent Forum Activity

  • Orb Shifter is a Shmup based around the polarity mechanic also seen in games such as Ikaruga and Kyotokei. Players can absorb enemy attacks of the same color as their shield and must alternate between red and blue in order to survive.

    More information at zrogameguild.wixsite.com/zero-game-guild/orb-shifter

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  • Back in Construct 2, the exported project only included the OGG files and the final apk ran fine. Now, exporting with Construct 3 keeps the MPEG-4 files, which greatly increase the file size and could be causing slower loadings.

    Would it be okay if I remove the MPEG-4 prior to exporting with C3, so that the final apk/aab doesn't have them? Will there be any problem on Android?

  • I'm not 100% sure if that's the cause but the game I'm preparing for an android release got error messages from google test devices after I started compiling them in version 308.2. I reverted back to 308 and there was no error on the following report.

    Just thought the Construct team should know.

    Here's some examples of what google listed:

    Exception java.lang.NullPointerException: Attempt to invoke virtual method 'void com.android.internal.app.procstats.UidState.updateCombinedState(int, long)' on a null object reference

    at android.os.Parcel.createExceptionOrNull (Parcel.java:3017)

    at android.os.Parcel.createException (Parcel.java:2995)

    at android.os.Parcel.readException (Parcel.java:2978)

    at android.os.Parcel.readException (Parcel.java:2920)

    at android.app.IActivityManager$Stub$Proxy.attachApplication (IActivityManager.java:5148)

    at android.app.ActivityThread.attach (ActivityThread.java:7586)

    at android.app.ActivityThread.main (ActivityThread.java:7885)

    at java.lang.reflect.Method.invoke

    at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:548)

    at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:936)

    Caused by android.os.RemoteException: Remote stack trace:

    at com.android.internal.app.procstats.ProcessState.setCombinedState (ProcessState.java:476)

    at com.android.internal.app.procstats.ProcessState.setState (ProcessState.java:443)

    at com.android.server.am.ProcessProfileRecord.setProcessTrackerState (ProcessProfileRecord.java:621)

    at com.android.server.am.ActivityManagerService.setProcessTrackerStateLOSP (ActivityManagerService.java:15387)

    at com.android.server.am.OomAdjuster.applyOomAdjLSP (OomAdjuster.java:2770)

    and

    FATAL EXCEPTION: main

    Process: com.google.android.googlequicksearchbox, PID: 1484

    DeadSystemException: The system died; earlier logs will point to the root cause

    and

    FATAL EXCEPTION: lowpool[46]

    Process: com.google.android.gms.persistent, PID: 13215

    DeadSystemException: The system died; earlier logs will point to the root cause

    FATAL EXCEPTION: lowpool[53]

    Process: com.google.android.gms.persistent, PID: 13215

    DeadSystemException: The system died; earlier logs will point to the root cause

  • As I test my game, I often upload an app bundle compiled in C3 to the Play Console's internal testing, then use that to get an apk. But the apk already comes with some highscore values from older versions. If I compile an apk directly with C3, it doesn't come with anything saved (which is correct). Is there a way around this? Because I'm afraid of later releasing the game, only for some highscores to be automatically included on it.

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  • Hi! Can you help me? My app was having this same problem when opening, I already tried to follow the recommendations of the android 12 splash screen link, but I was not successful. Could you send me a c3p project that animation works for new android 12?

    What animation? It's supposed to be just an image. follow the guidelines, make the image, import it to the icons file and make sure to select it's purpose as splash icon for android.

  • Some screenshots from Orb Shifter. A game that I intend to release soon on Google Play.

  • Orb Shifter is a Shmup based around the polarity mechanic also seen in games such as Ikaruga and Kyotokei. Players can absorb enemy attacks of the same color as their shield and must alternate between red and blue in order to survive.

    Available for pre-registration on the Play Store: play.google.com/store/apps/details

    More information at zrogameguild.wixsite.com/zero-game-guild/orb-shifter

    Subscribe to Construct videos now
  • This is probably the new android 12 splash screen. Make sure to set up the correct icon in c3.

    More info here: https://www.construct.net/en/make-games/releases/stable/r308

    Thanks. Now it's fixed.

  • Everytime I open the apk, instead of just a full black splash screen followed by the loading logo + bar screen, I get my loading logo stretched 2-4x it's normal size over the splash screen. Is that normal? If all else fails, I'll be forced to make the loading logo just a black square png because I don't want players to open the game and see an ugly super stretched logo.

  • I do not agree with that. Normally my games are big and heavy, and on mid-range devices it always runs smoothly.

    They were running smoothly when compiled from C2. Now the C3 compile shows performance issues. I'm now making adjustments to compensate for it but it sucks.

  • It is you who has to know your game, check the size of the folders, and check if it is the music or the images. Use the web format, and replace your sound files.

    I don't think you get it. THE SAME PROJECT, UNCHANGED FROM C2, is ending up twice as big when compiled in C3.

  • It has long been written that you need to move from C2 to C3. And they gave me time. Where have you been?

    C3 games work great on mobile!

    The builds run worse than Construct 2.

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Zero999

Member since 23 Apr, 2013

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